Rosebud (Growing) by cynicalmonkey

[raw]
made by cynicalmonkey for LD34 (COMPO)
Rosebud is using the Growing theme and you play as a flower,a rose to be more precise. Surrounded by giant trees your only wish is to see the sun but to do that you are going have to weave your way through the thick prickly branches of the trees surrounding you. Your only help comes in the form of the rain and drops of sun falling through the canopy & a helpful Bumble Bee or 2, but watch out for the Acid rain as it will not help your progress.

Controls
Arrow Keys/WASD

Tips-
You get a brief spurt of invinsibility when you hit a branch use it wisely
Level 10 is the maximum you can reach.....or is it?

I operate a you play mine I play yours policy so leave a comment and I will make my way to your game and may even stream it when I do

Post Compo 2 Player!!!
if you fancy some multiplayer action with this I have released a post compo version with local 2 Player,download link is here

https://www.dropbox.com/sh/1q8x77ig17ubrd6/AACKhLYDKypI9AzBq25gtvLMa?dl=0

Patch Note 1.01
Okay so I have updated the game slightly but not in a meaningful way that i think is against the spirit of Ludum Dare but feel free to make up your own mind on this one. I have left the source the same though

1- Framerate - some lazy programming on my part had made it a game that was tuned to the FR of my laptop but on better machines was unplayable. switching out Update for Fixed Update has solved this.

2- Acid rain - a number of people had complained that the green & yellow drops were to similar and hard to tell apart. I have darkened the sprite and added a skull & cross bones symbol which took all of 15 seconds to make. This is purely cosmetic and changed only to assist the player. I do not think it fundamentally alters the game.

3- Difficulty - despite a number of comments I have not changed the difficulty. some people had said they disliked that the branches could present you with an undodgable scenario but I have left that in. In my heart that was the game I was making, it wasn't supposed to always be 100% fair, its not a puzzle game and isn't supposed to be infinitely playable. The difficulty ramps up until the Maths generates something you can't beat, and the game ends. That was by design and changing that would be more than a simple patch, it would require new mechanics and that would not be in my mind in the spirit of Ludum Dare.

So yeah feel free to judge for yourself if you think those changes break the spirit of LD but I feel I can sleep okay tonight.

Ratings

Coolness 59% 3
Overall 3.20 510
Audio 3.03 305
Fun 3.17 463
Graphics 3.08 480
Humor 2.46 433
Innovation 2.71 723
Mood 3.03 433
Theme 3.86 372

Feedback

Ovidios
13. Dec 2015 路 22:08 UTC
Our games looked way more similar than they actually are. ^^
I really liked the way your rose sprite opened, especially the level 10 one. The stem looks good when going straight up but moving to the sides makes it look choppy and weird. The background was a little boring but I couldn't really concentrate on it anyway.
I think that reaching level 10 was a little too easy. Especially since the first levels go by really quickly due to there being a lot of bumble bees in the beginning.
Also it seemed like there were unavoidable branches later on, which is frustrating since those always make you lose a whole level.
Good job after all!
YinYin
14. Dec 2015 路 12:47 UTC
It took me one agonizing long first run during which I never got over level 3 to realize that running into sticks isn't good, haha.

Then I made it up to level 10, but had a lot of trouble quickly telling green and yellow drops apart.

And all that while thinking I can only move left and right! (lots of games including mine work like that because of the theme/s)

It's substantially easier using all directions. If the objects were spaced out differently it could've also worked with just left and right I guess.
馃帳 cynicalmonkey
14. Dec 2015 路 13:00 UTC
@yin yin
I did test it out with simple left right or tank controls to hit both themes but neither offered the fidelity of control I wanted. Decided hitting the one theme and having a smoother playing game was better than hitting both but being clunkier.

Thinking maybe I should of just given the green one some darker colouring and maybe a slightly different Sprite to highlight it was the bad one
Ildfuglen
14. Dec 2015 路 14:43 UTC
My score: 6019

Cool take on the classic game drops, It was a very relaxing experience, and I had a good time.

The art style was okay, and I actually really liked the audio, although simple it really fit in with the mood.

Further into the game sometimes the level layout would screw you by placing branches so tight together it became impossible to cross without taking a hit and losing levels, and also the green/yellow drops are way too similar.

Fun little game, thank you!
Taffaz
14. Dec 2015 路 15:14 UTC
Enjoyed playing this. The rose opening as you levelled was a nice touch.
pianoman373
14. Dec 2015 路 20:48 UTC
I definitely see where you were going with this, but I think it's way too easy. I just kept going on and on and on until I got bored and just let myself die. And even then without me touching anything it took quite awhile to die. The music also gets really annoying really fast. If you had only not added the up/down controls you could have done both themes.
馃帳 cynicalmonkey
14. Dec 2015 路 21:02 UTC
@Pianoman373 well you are the first person to complain about it being to easy :)

sorry you didn't like the music
mat1er
14. Dec 2015 路 21:14 UTC
The game was too easy, but still fun.
sergear
15. Dec 2015 路 05:34 UTC
Great idea. I realy love it.
Also theme and graphics. Very good balance!
ploogle
15. Dec 2015 路 17:45 UTC
Oooooo this is good.
Phil Strahl
15. Dec 2015 路 19:36 UTC
Ha, verys nice. Almost reached 10000 pts. There's a bit of challenge missing once you're constantly Super Rosebud but apart from that the game was real fun to play, like a top down stealth game in a way :)
Modoc73
16. Dec 2015 路 03:16 UTC
Seemed to me like you needed to spend a bit more time debugging. Had water drops rising, and more acid rain than anything. Perhaps next ludum dare you could set aside a bit more time for that.
Otherwise, good idea and game. Well done.
馃帳 cynicalmonkey
16. Dec 2015 路 06:42 UTC
@modoc73 the amount of acid rain isn't a bug it's a feature! You are supposed to have more of the bad stuff than good, the ratio is 1/10 bee, 2/10 sun, 3/10 water and 4/10 acid rain

I think the rain falling up just means it's lowest speed is slower than the branches falling speed so while it is moving down it appears to be rising
Archonthewizard
16. Dec 2015 路 20:47 UTC
Interesting concept with your levels also being your health. Cute little game.
Cherishing.Team
17. Dec 2015 路 20:07 UTC
I like this. The audio fits really nicely with the overall feel of the game and is a particular stand out for me.
Jupiter_Hadley
18. Dec 2015 路 15:42 UTC
Nice graphics, well made game. I included it in my Ludum Dare 34 compilation video series, if you鈥檇 like to check it out :) https://youtu.be/l1a-s63Ve1s
jsmars
18. Dec 2015 路 22:30 UTC
Really nice entry! Took me a while to figure it out, actually I had to read others comments first.. it's super obvious that sticks are bad (even though you wrote it in the start) and it's a bit hard to avoid green drops since they dont immediately look evil either. Was fun and challanging tho, online leaderboards would make it addictive! got to 2864 :)
Blake_Lead
18. Dec 2015 路 22:53 UTC
Nice game man. And completely in the themes
LukeZaz
19. Dec 2015 路 05:24 UTC
Decent, but difficult. Found too many times I'd hit a branch because I got an impossibly small gap to try to fit through. Many of the sundrops or bees were simply grabbed by chance as I they flew by far too fast to react to.

All in all, a good try, but too difficult to really be that fun.
Allthebees
19. Dec 2015 路 12:44 UTC
A fun little game, the sound effects were fitting and I really liked how well both themes were used. Maybe it was just for me, but the flower images were really low quality and quite blurry, I'm not really sure why.
scorched
23. Dec 2015 路 17:06 UTC
Don't like retro sounds much, but these are pretty good! Nice entry! :-)
Guard13007
04. Jan 2016 路 06:19 UTC
Unavoidable branches were really annoying, but otherwise it was pretty fun.