Glitch Of Hell by Draigius

[raw]
made by Draigius for Ludum Dare 45 (JAM)

A Puzzle / Die And Retry based gameGlitchofhell Screenshot 2019.10.07 - 23.53.04.60.pngGlitchofhell Screenshot 2019.10.07 - 23.53.20.51.pngGlitchofhell Screenshot 2019.10.07 - 23.53.40.24.png

Ratings

Given 3🗳️ 0🗨️

Feedback

Siarhei Pilat
08. Oct 2019 · 08:08 UTC
Overall, not bad reaction game. Like the graphics style, clean and simple, yet atmospheric. Don't really see how it fits the theme, though. Also could polish the controls, I feel like I am losing all the time unjustly, perhaps let the player win more? It's game design thing, cheers!

PS I can see that becoming a hypercasual mobile game if you change some aspects of gameplay, give it a try!
Panayotis
08. Oct 2019 · 08:25 UTC
Simple and elegant, a bit on the difficult side. This may not be that important but I would suggest the option to select the controls and also an option (usually Esc) to exit the game.
ben657
08. Oct 2019 · 08:26 UTC
The graphics are lovely and clean, but I found it just way too slow to restart. I think it falls squarely into the "one more try" puzzle/reaction game style, where you really need a good quick restart so players don't get bored of seeing the same reset animation 100 times before they've reached level 10.
Rysae
08. Oct 2019 · 08:28 UTC
Fun and frustrating in the same time, "Glitch of Hell" is a well suitable name XD
s-yanik
08. Oct 2019 · 08:32 UTC
A simple but effective concept with a super atmosphere and brilliant graphics perfectly adapted. Just be able to avoid each time the return of the track to follow. Great.
Tory
08. Oct 2019 · 08:59 UTC
A great original idea in excellent technical visual and sound performance, although I did not master beyond the third level)
DWaM
08. Oct 2019 · 18:26 UTC
This was really fun! The graphics were simple, but sleek and effective! Admittedly, though, it didn't feel like a puzzle game as much as it was a reflex game. (I definitely appreciated the split-second turn appearing.)