Lost Island by JPiolho
Welcome to Lost Island! You are:

A traveller who sails from port to port, discovering new and exciting lands. One day, on one of your travels, you stumble upon a small island that appears deserted, decrepit and lifeless. Despite all of this, you see some potential and take it upon yourself to bring new life to this land. - Explore every nook and corner and collect tools, such as an axe, a lighter and some seeds. - Cut down dead trees, plant new ones, light up some torches, and watch as the island slowly gets more and more colourful. - Pay attention to the clock - you need to head back to the docks and sail home every night.
Have fun and thank you for keeping the Lost Island alive! :island:
CONTROLS
Move: WASD | ↑←↓→
Pick up item: Walk next to it and press E when prompted
Select item in inventory: Drag the item to the top position with your mouse cursor
Use item: Move up to item (ex.: if you select a lighter, you need to move up to a torch to use it) and press SPACE
TIP Head back to the dock on the left side of the screen to sail home every night before 20:00
Screenshots



| Youtube | https://jpiolho.itch.io/lost-island |
| Youtube | https://jpiolho.itch.io/lost-island |
| Original URL | https://ldjam.com/events/ludum-dare/46/lost-island |
Ratings
| Overall | 1283th | 3.478⭐ | 48🧑⚖️ |
| Fun | 1758th | 3.065⭐ | 48🧑⚖️ |
| Innovation | 1425th | 3.189⭐ | 47🧑⚖️ |
| Theme | 2092th | 3.141⭐ | 48🧑⚖️ |
| Graphics | 842th | 3.883⭐ | 49🧑⚖️ |
| Humor | 1670th | 2.43⭐ | 45🧑⚖️ |
| Mood | 946th | 3.533⭐ | 48🧑⚖️ |
| Given | 11🗳️ | 10🗨️ |
It took me a while to figure out you had to place the seeds in the big boxes, and I also couldn't find a way to switch between my items (the only way I could do it was by using my mouse to switch them around?).
All in all, I enjoyed the game, and I think it has a lot of potential if you ever feel like adding more to it - Great work!
An in-game helper when you pick up your second tool could be helpful to remind how to switch between tools. I had to restart the game to read the tutorial again.
It is realy a cool and complete game with some nice music.
As it went on I found the days to get a little repetitive, especially towards the end where I had to go from one end of the island to the other just to water two trees. I would love to have kept playing if there was more to do. Perhaps talking to the octopus-people that live on the island would have been a great addition - give them something new to say each day. But, I know it was a jam game and scope is a big issue. Please keep working on this though, you've got something really great here!
The only other thing I would address are the controls. They worked, but felt very clunky. It's as if there was a small delay between me changing which direction I was pressing, and then the character actually going that way. It wasn't a dealbreaker, but should definitely be fixed up.
Overall though, great job!
Little things that could be improved to make it more fun :
- **Key bindings information in game** would be nice. I came from itch.io, and couldn't figure out the inventory at all, even after trying every key.
- **Looping music** between days? The last track is beautiful, a shame it goes silent when going home.
- **Key for inventory items**. Using mouse seemed really counter-intuitive at first, even if I got used to it, could be nice. Or maybe mouse scrolling. Drag-and-drop, while efficient in the end, doesn't really fit the style imo.
- **Longer days**. It takes a while to go from on point of the island back to the boat, and that's okay. But the time passes very fast, and it takes *forever* to chop down a tree. Considering the amount of trees...
- if not longer days, **faster tree chopping**. It took me far too many days to cut all the trees.
- **Less seeds** or **more tree planting**. A bit of a shame we cannot plant tree wherever we want, but understandable. I had gathered more than 3 stacks of seeds by the end, and only used a very low amount. (If more tree planting, and not longer days, maybe shorten watering too?)
- It took me a while to figure out that the watercan was actually not for **waterings and growing the flowers**. Could be a nice addition!
- **Endgame**. It was enjoyable that the world evolved as days went by, but a bit of a disappointement that nothing happened when every task was completed.
I noticed two places where a patch of grass is missing, I think : to the north, and to the far east.
