Steven Saves The World! by shaner421

DESCRIPTION:
STEVEN SAVES THE WORLD! is a procedurally generated adventure about a young creature hell bent on saving the world! You go town by town, defending the innocent from an evil invading army.

GAMEPLAY:
The core gameplay loop consists of clearing rooms of enemies across 3 procedurally generated levels with up to 50 rooms each! Once you've defeated all the enemies across the 3 levels, you can move onto the next town and purchase upgrades from the blacksmith and the mage. You can get new spells, purchase potions, or get upgrades for your harpoon!

CONTROLS:
LEFT-CLICK: Shoot harpoon
RIGHT-CLICK: Unstick harpoon from surfaces/enemies
RIGHT-CLICK (HOLD): retrieve the arrow from surfaces, or pull enemies towards you
SPACE: Use spell (you start with a spell called "whack" that pushes enemies back)
Q: Use potion
E: Interact with the merchants
KNOWN ISSUES:
The defaults windows version is the debug version with the console, apologies however we could not get the dialogue system to function otherwise. :/
Ratings
| Overall | 1204th | 3.5⭐ | 21🧑⚖️ |
| Fun | 805th | 3.526⭐ | 21🧑⚖️ |
| Innovation | 1263th | 3.263⭐ | 21🧑⚖️ |
| Theme | 2439th | 2.611⭐ | 20🧑⚖️ |
| Graphics | 1024th | 3.763⭐ | 21🧑⚖️ |
| Audio | 885th | 3.361⭐ | 20🧑⚖️ |
| Humor | 1043th | 3⭐ | 19🧑⚖️ |
| Mood | 1069th | 3.471⭐ | 19🧑⚖️ |
| Given | 3🗳️ | 8🗨️ |
That said it was kinda janky and didnt work a lot of the times which really killed the mood for me I think it has probably something to do with the hit detection but a lot of the times when it felt like my hooks should hit, I had the mouse literally on top of the enemy, it would go behind them.
The audio also is only set to one audio channel so it was kinda distracting to only have sound in one side of my head.
That said, great work delivering this ! The concept is super fun and has a ton of space to grow! If you keep working on it I for one am super excited to see how it turns out.
elves and i think it could be a great addition.
Something annoying that did happen during my playthrough was that I got hit by enemies surrounding the door immediately upon spawning in. Also the enemy movement felt a bit glitchy at times.
I also feel like the art was a bit inconsistent (I don't mean bad). Like some things were pixel art while others were higher res.
Overall, impressive entry! The main attack feels interesting and satisfying to use. If you decide to continue development, I believe you will end up with a very fun system that lets you yeet around enemies as you said lol
That being said, I did experience quite a few bugs straight off the bat. I went to speak to the blacksmith, and the wizard's profile appeared and started asking about spells. Then the blacksmith would appear but when I hit bye the wizard would say bye, etc. The inverse happened as well.
As I said, the attack mechanic is pretty fun, but slightly janky. It would at times go straight through the enemies and not register a hit. Also dragging the arrow back always hurt me because the enemy came straight back with it... Not sure if intended? I also got hurt everytime I entered a room because I would be instantiated straight on top of an enemy.
I feel like maybe it was overscoped very slightly, but nonetheless I had a blast playing it. Well done :)
The harpoon mechanic is great, and could be a lot of fun with some polish.
Impressive to get that much procedural content working!