Save It by sundhar

[raw]
made by sundhar for Ludum Dare 46 (COMPO)

Controls : Arrow or WASD , Space

This game is to save the player from the red cubes which follows the player from particular distance .. you can destroy it by making them to touch the blue cubes.... But be safe it will destroy the player tooo...... ezgif.com-gif.gif Microsoft Edge 20-04-2020 00<em>29</em>29 (2).pngMicrosoft Edge 20-04-2020 00<em>29</em>56 (2).png

Ratings

Overall 580th 3.375⭐ 22🧑‍⚖️
Fun 352th 3.5⭐ 22🧑‍⚖️
Innovation 351th 3.5⭐ 22🧑‍⚖️
Theme 912th 3.1⭐ 22🧑‍⚖️
Graphics 701th 3.15⭐ 22🧑‍⚖️
Humor 811th 2.029⭐ 19🧑‍⚖️
Mood 746th 2.921⭐ 21🧑‍⚖️
Given 7🗳️ 0🗨️

Feedback

SuryaPrakash
19. Apr 2020 · 23:21 UTC
Player gets destroyed even when I collide with the blue box. Intentional?
🎤 sundhar
20. Apr 2020 · 01:36 UTC
Yes
blearn
24. Apr 2020 · 03:51 UTC
Neat game mechanic. The controls feel kinda clunky but overall good.
meelo
24. Apr 2020 · 04:01 UTC
I really like the concept here - even with the short game, I had a few pleasant moments of "Oh, that's how you do it" when figuring out a puzzle. I did find the controls difficult to use - I think it would be improved by making them a bit more snappy - faster to get up to full speed/stop and not having jumps float so far. I also suspect that the isometric perspective wasn't doing any favors for the player - jumping on to a platform was a bit difficult, and the WASD controls didn't line up with the cardinal directions of the screen. I could definitely imagine this expanding into a very interesting game though.
brunosly
24. Apr 2020 · 04:01 UTC
I like the core mechanic, but the controls are really clunk and the physics values could be tuned to offer a better game feel.
Good job, I feel I would want to buy a improved version.
gmaanicus
24. Apr 2020 · 04:01 UTC
A simple and somewhat entertaining mechanic. It's a shame there weren't any sound effects.

Sometimes jump wouldn't work for some reason, which made it a bit troublesome to complete some of the levels.

With some polish, sfx, and more levels, I could see this making a popular mobile game!
TailMaker
24. Apr 2020 · 04:06 UTC
I liked playing this game. It can definitely benefit from adding a background sound, or even sound effects when a player lands on a platform or collides with the blue or red blocks. I really like the graphics, and that fact that looked like it was on a keyboard key, I also like that there were directions on the key.
Arjenous
24. Apr 2020 · 04:09 UTC
It's a nice idea to develop, the game mechanic was fun. Missed some sound effects. Good job!
san2020
24. Apr 2020 · 04:10 UTC
Simple but effective! very well done! More levels and some cool music would take it to another level (LOL). And the instructions maybe for the first 3 levels only... it's not that hard.

Thinking of good puzzles for a 3 day jam is very chalenging. It would be geart to see an expantion coming soon...

good game!

PD: the controls in the web version may be the clunky ones... but I played it anyway. I didn't download it.
YiNian
24. Apr 2020 · 04:16 UTC
It's a cool game. I've successfully passed all the levels. Maybe it's better to add some sounds. Control was a bit hard at first, but soon I got used to it. Good job!
🎤 sundhar
24. Apr 2020 · 14:01 UTC
Your reviews means a lot to me....... Thank u guys
Sebity
30. Apr 2020 · 22:54 UTC
It is a nice idea and I like the game. With added sound, polish and game balance, this could be a really good game. Well done!
Szieberth Adam
04. May 2020 · 23:11 UTC
Not a bad one but not a good one either. The artwork is elegant. I do not like the current control though. What about mapping controls to the numeric keys? For me it was not obvious in some levels what I supposed to do. Like in the previous one I simply had to go through the map and in the next one I did the same avoiding the chasers from a side then I fall down at the other end of the map and the level was restarted. Ah, so I supposed to kill them all! It turned to be yes. That is maybe me only but I prefer to keep chasers alive too if possible.
MaiMai
09. May 2020 · 02:07 UTC
I like the quick gameplay loop of try-die-try, however I died much more often than I feel like I should have because I was still moving back or jumping and went off the stage.
Also, the physic material should be set so the player can slide up and onto platforms instead of sticking to them.
Overall, though, I like this type of game, and think it's a solid effort, particularly for a compo entry
Local Minimum
09. May 2020 · 08:37 UTC
I like the concept but it was near impossible since the game kind of refused to register jumps. I had to spam space for it to just sometimes jump. I got a few levels in still, and I think it could be an interesting game if the controls were just a bit more responsive.
Remco
09. May 2020 · 09:02 UTC
I think what I like the most is the way the difficulty only slowly ramps up, very smooth.

The feel of 'clunkyness' is, I think, in large part due to the fact that the overhead view is isometric, making the cardinal directions (up, down, left, right) not map to the same (up, down, left, right) on the screen.

Sound effects are easy to make with online tools like [Bfxr.](https://www.bfxr.net/) (requires flash!)