Pocketon Peak by bwalter
Welcome to Pocketon!
Here you'll meet new people, fight strange monsters, solve some puzzles, and go on a fetch quest or two (like any good rpg! :wink: ).


Made in about 60 hours for Ludum Dare 45.
Bwalter | SalamiChild | BibikiGL
| Youtube | https://bwalter.itch.io/pocketon-peak |
| Youtube | https://bwalter.itch.io/pocketon-peak |
| Original URL | https://ldjam.com/events/ludum-dare/45/pocketon-peak |
Ratings
| Overall | 206th | 3.833⭐ | 26🧑⚖️ |
| Fun | 379th | 3.5⭐ | 26🧑⚖️ |
| Innovation | 933th | 2.667⭐ | 26🧑⚖️ |
| Theme | 930th | 2.771⭐ | 26🧑⚖️ |
| Graphics | 76th | 4.333⭐ | 26🧑⚖️ |
| Audio | 12th | 4.292⭐ | 26🧑⚖️ |
| Humor | 392th | 3.071⭐ | 23🧑⚖️ |
| Mood | 245th | 3.761⭐ | 25🧑⚖️ |
| Given | 7🗳️ | 2🗨️ |
The controls felt a little wonky; I also couldn't figure out how to switch items from the sword to the fire! Any tips?
While the game looks gorgeous and sounds divine, the gameplay is... a little annoying at times. The player seems to move rather slow, and the trial-and-error feel was exacerbated by the unfortunate ability to consume items anywhere regardless of if it were right or just wasted. Some things made sense, others didn't (I still have no idea what hot sauce is used for, or what that grey powder that the hat-bomber drops does), but I eventually managed to make it to the end, somehow. Also quite annoying that the player can't turn to look in the direction they want and is forced to walk; the sign near the metal box is unreadable because of that.
Otherwise, this game is chock-full of content, and I only finished 58% of it. I might return to 100% it later, figure out what goes where, yadda yadda... but I hope you guys can work out the programming issues and make it a smoother thing to play. All in all, great job, you lot!
I'm impressed by the amount of content you've managed to put in.
There were some small issues, e.g. thin lines appearing between tiles when moving, and other stuff mentioned in comments above.
The graphics is impressive, and the music sounds good. Working with a team pays off, doesn't it? :P
The gameplay is a tiny bit slow, but that's a part of the NES aesthetic.
I've not finished it yet; I got stuck trying to figure out how to bomb that rock blocking a passage (exploding a bomb near it did nothing?), but I'll definitely return to it.
- The dialogue could be a bit more... engaging? ("Oh you're not dead!" Thanks for noticing.) Not sure if this was a limitation of the dialogue system, the time constraint, or maybe both, but it would have been nice to hear a little bit more from the residents to fill out the story.
- Having to use the arrows to turn in place felt pretty awkward. I imaging you intended it to be like the aforementioned-monster-game how you could tap and turn in place while still holding the buttons to walk, but ran out of time to implement it. If not, I would suggest that be the way to turn in place instead. :slight_smile:
- The "puzzles" (more like fetch quests, I suppose) were at least generally pretty interesting and weren't too difficult which was nice, however given that they often involved risk of death, they seemed a bit uncharacteristic of the style of game. In face, the whole dying thing seemed a bit out of place for such an otherwise-relaxed experience. Personally I'd remove it and just let it be a walking simulator, but each to his own.
With all that said, I still think this as a pretty nice experience, even if moving around was a bit of a chore. I'd give it a 3.5 overall.
also: i noticed there's a bug where if you die or quit and resume the game while in the little room where the ice enemies spawn, you'll reload inside of a wall south of the actual exit you should be in front of and this bricks the game, so uh, to anybody playing the game, probably avoid doing that.
Loved the flavourfull dialogues and their text-animations <3
I also had no idea where to go or look for items, which was a bit confusing. Picked up items could use some kind of basic descriptions. For example, is it a quest item or a weapon or a tool?
But overall I'm very impressed by the amount of detail you put into this game! Good job!
Fantastic job, great game!