Orbital Blast by pvg
A simple radial shmup
Instructions
See how many aliens you can destroy before you crash or three aliens escape.
Keyboard Controls (preferred): - WASD or arrow keys to navigate around the circular play area (the ship goes toward the direction you press) - Space to shoot
Touch or Mouse Controls: - Hold the side where you want the ship to go, and it will fire as rapidly as it can
Tools
- Godot Engine
- Piskel
- LMMS
Commentary
I was hoping to add more enemy types and wave formations. Family obligations meant this was an abbreviated jam, and I spent much too long trying to come up with reasonable inputs for both keyboard and touch. While the in-game art is crude, I had a lot of fun composing the songs: I wrote the main menu song first, which originally looped throughout, and then spent Saturday evening on the in-game theme.
Feel free to check out my blog post about the game if you want to read more about the development of Orbital Blast.
Ratings
| Overall | 463th | 3.125⭐ | 22🧑⚖️ |
| Fun | 418th | 3.05⭐ | 22🧑⚖️ |
| Innovation | 622th | 2.05⭐ | 22🧑⚖️ |
| Theme | 484th | 3.125⭐ | 22🧑⚖️ |
| Graphics | 502th | 2.85⭐ | 22🧑⚖️ |
| Audio | 228th | 3.3⭐ | 22🧑⚖️ |
| Given | 4🗳️ | 5🗨️ |
Cool game tho :) Really cool music!
Good job!
I was using the web version and found the main menu button after dying rather unreliable. Sometimes I would have to refresh the page to reset.
The music loops were a nice addition and the sound effects did their job.
More variety, as you have mention, would of been a really nice improvement but of course I understand the time restrictions we all face.
Overall it is a fun concept with a nice amount of replayablity. A good little time waster for 5-10 minutes here or there.
Music and graphics fit the genre, and gave the game a nice retro aesthetic. I especially loved the music, though it was a bit loud for me, I had to turn down my volume.
@simex Yeah, it was never meant for mouse, but for touch. As I mentioned in my blog post, I spent too much time trying to support multiple inputs, and as a result, it's unbalanced for some. Lesson learned!
@nick-rafalski Thanks! Clearly, visual art is not my forte, but I grabbed a 1980s palette and a pixel-art tool and slapped together the best programmer-art I could manage ;)
@appoxgames Yeah, adding a HUD for the number of escaped enemies was next on my to-do list... but time ran out.
@somnium The reason that the control scheme is fatal is because it is based on a 1980s arcade game and I want my quarters :D
I've done some stuff myself with radial movement and having that work regardless of whether or not your pointer is in the hit area can be tricky - but this is working ok here. Unfortunately I came across some bugs with the bullet pooling, my shots would stay at the edge of the circle and often no bullet would be fired at all... after a short time no more enemies were generated.
Still, anything playable in 48 hours is a triumph, so well done and keep at it. ;)

Well done!