Orbital Blast by pvg

[raw]
made by pvg for Ludum Dare 47 (COMPO)

A simple radial shmup

Instructions

See how many aliens you can destroy before you crash or three aliens escape.

Keyboard Controls (preferred): - WASD or arrow keys to navigate around the circular play area (the ship goes toward the direction you press) - Space to shoot

Touch or Mouse Controls: - Hold the side where you want the ship to go, and it will fire as rapidly as it can

Tools

  • Godot Engine
  • Piskel
  • LMMS

Commentary

I was hoping to add more enemy types and wave formations. Family obligations meant this was an abbreviated jam, and I spent much too long trying to come up with reasonable inputs for both keyboard and touch. While the in-game art is crude, I had a lot of fun composing the songs: I wrote the main menu song first, which originally looped throughout, and then spent Saturday evening on the in-game theme.

Feel free to check out my blog post about the game if you want to read more about the development of Orbital Blast.

Ratings

Overall 463th 3.125⭐ 22🧑‍⚖️
Fun 418th 3.05⭐ 22🧑‍⚖️
Innovation 622th 2.05⭐ 22🧑‍⚖️
Theme 484th 3.125⭐ 22🧑‍⚖️
Graphics 502th 2.85⭐ 22🧑‍⚖️
Audio 228th 3.3⭐ 22🧑‍⚖️
Given 4🗳️ 5🗨️

Feedback

APG
04. Oct 2020 · 12:44 UTC
The particle effects are really cool.
Week of the agents
05. Oct 2020 · 10:13 UTC
Promising start.
Nobleboy
05. Oct 2020 · 19:22 UTC
took me embarrassingly long to realize the game can be controlled with a mouse, since the keyboard controls are a bit tacky.
🎤 pvg
06. Oct 2020 · 14:00 UTC
Hi @nobleboy, thanks for checking it out. Actually, I find the mouse controls to be awful, but I spent a lot of time on them nonetheless. For the keyboard controls, keep in mind that you're controlling where you want the ship to go, not its relative direction. It's a throwback to the classic _Gyruss_ controls. I updated the description above to make that a bit more clear, I hope.
Glaikunt
06. Oct 2020 · 15:25 UTC
Arcade style is on point. The music is amazing! Once I died I had problems going back to the menu. Overall had fun :D
simex
06. Oct 2020 · 15:27 UTC
Fun little game, but I found the mouse controls to be broken in the sense that it made to game way to easy. all you have to do it hover the mouse over the enemy, wait for 2 shots to be fired then move to the next one and repeat. it will always hit and you will always make a full circle regardless of the number of enemies. but this is the type of time waster game I could spend hours on, the only thing it needs imho is a bit more challenge
Nick Rafalski
06. Oct 2020 · 15:30 UTC
Fun game! I really like the music and simple but cohesive graphics!
Nikolaj
06. Oct 2020 · 15:31 UTC
cute, control scheme was a bit awkward for me, but definitely felt "solid". nice job!
Douwe_Ravers
06. Oct 2020 · 15:33 UTC
Very hard but that makes it fun :D Had some problems when I pressed main menu, the music of the main menu started again but the game over screen stayed...
Cool game tho :) Really cool music!
AppoxGames
06. Oct 2020 · 15:34 UTC
It felt solid, only feedback i have is to have somekind of indicator showing how much life you have left. Was surprised that i got game over from nowhere.

Good job!
Jimanzium
06. Oct 2020 · 15:40 UTC
Nice entry. I have to agree with @nobleboy and say that I wasn't a fan of the keyboard controls. I didn't find it particularly intuitive to control although I could understand how they work. As keyboard was your preferred way to play the game was balance around that making the mouse controls too easy. But really controls shouldn't be what determines a games difficulty.

I was using the web version and found the main menu button after dying rather unreliable. Sometimes I would have to refresh the page to reset.

The music loops were a nice addition and the sound effects did their job.

More variety, as you have mention, would of been a really nice improvement but of course I understand the time restrictions we all face.

Overall it is a fun concept with a nice amount of replayablity. A good little time waster for 5-10 minutes here or there.
Somnium
06. Oct 2020 · 16:21 UTC
I agree with the above comments that the mouse controls felt more intuitive, as you move the mouse in the direction you want to move, whereas I had to stop and think about the controls when using the keyboard (which is usually fatal in an arcade game :) )

Music and graphics fit the genre, and gave the game a nice retro aesthetic. I especially loved the music, though it was a bit loud for me, I had to turn down my volume.
🎤 pvg
06. Oct 2020 · 18:12 UTC
@glaikunt and @douwe-ravers: I had some other users say they had problems with the main menu button too. I only ever saw it on the HTML5 build, which is why I put up the Windows and Linux builds too. Sorry that the bug is in there---I could not track it down in time (and still am not really sure where it could come from, unless it's a threading problem on the HTML5 engine). And, thanks for the comments on the music---I think it was the most fun part for me, since it's so different from my normal work. :)

@simex Yeah, it was never meant for mouse, but for touch. As I mentioned in my blog post, I spent too much time trying to support multiple inputs, and as a result, it's unbalanced for some. Lesson learned!

@nick-rafalski Thanks! Clearly, visual art is not my forte, but I grabbed a 1980s palette and a pixel-art tool and slapped together the best programmer-art I could manage ;)

@appoxgames Yeah, adding a HUD for the number of escaped enemies was next on my to-do list... but time ran out.

@somnium The reason that the control scheme is fatal is because it is based on a 1980s arcade game and I want my quarters :D
Douwe_Ravers
06. Oct 2020 · 18:54 UTC
@pvg I also used Godot and had problems with multi-threading in html5, so you probably right about that ;)
Bernhard
26. Oct 2020 · 20:23 UTC
248 points! It's much easier with the mouse controls ;-)
GaryS
26. Oct 2020 · 22:45 UTC
I really liked the music, but the game needs a bit of work as I'm sure you know.
I've done some stuff myself with radial movement and having that work regardless of whether or not your pointer is in the hit area can be tricky - but this is working ok here. Unfortunately I came across some bugs with the bullet pooling, my shots would stay at the edge of the circle and often no bullet would be fired at all... after a short time no more enemies were generated.
Still, anything playable in 48 hours is a triumph, so well done and keep at it. ;)

![Broken.jpg](///raw/6c3/4/z/3a7eb.jpg)
Raphiell
26. Oct 2020 · 23:41 UTC
It was fun, I got to 1300 points. I found the keyboard controls weren't working properly, they would stop working at certain angles. Mouse worked fine though. Also the main menu button didn't work after I died.

Well done!