{"author_link":"\/users\/sherwin-claridge","author_name":"Sherwin Claridge","author_uid":"1184772","comments":[{"author_name":"ruddgasm","author_uid":"1126652","time":"2020-04-20T21:43:56Z","epoch":1587419036,"modified":1587419037,"text":"The game was nice and simple and I can appreciate that. I really enjoyed the graphics in the game, though it looks like you don't want a rating in graphics you made good choices on what to put in there. The music was nice and worked well with the visuals to create an overall mood. I would definitely add some screenshots to this page. I find that a nice Game page sees an increase in ratings. Good Job on joining this Jam as a beginner and completing a game!","likes":1,"format":"md"},{"author_name":"CharlieTU","author_uid":"1144107","time":"2020-04-24T14:24:43Z","epoch":1587738283,"modified":1587738283,"text":"Cool art direction, loved your backgrounds and the p\u00eexel art characters ! Musics are nice, but some sfx were a bit too loud, a little volume controller in a menu would have been nice :) Sadly the game is very short, i would have loved to play more level ! Keep up the good work man !","likes":1,"format":"md"},{"author_name":"23edsa","author_uid":"1182094","time":"2020-04-29T14:57:27Z","epoch":1588172247,"modified":1588172247,"text":"I really liked the artstyle and exploding enemies feels so satisfyig, but the game is rather short","likes":1,"format":"md"}],"format":"md","images":["ld46\/201093-88455fdbd21f8d23de92019b41a00e8f.png"],"links":[{"url":"https:\/\/sherwinkc.itch.io\/darkwave","text":"Youtube"}],"metadata":{"g_key":"64760","g_author":"1184772","g_event":"LD46","g_eventkey":"77","g_subevent":"JAM","g_urlkey":"281442","g_title":"DarkWave - A 2D Melee Platformer","g_status":"PVT1","g_place":"99999","g_commentcount":"3","g_site2_node_id":"201093","g_hide":"N","g_has_icon":"Y","g_rqueue":"0","g_random":"0"},"nds":{"n_key":"201093","n_urlkey":"281442","n_parent":"176557","n_path":"\/events\/ludum-dare\/46\/darkwave-a-2d-melee-platformer","n_slug":"darkwave-a-2d-melee-platformer","n_type":"item","n_subtype":"game","n_subsubtype":"jam","n_author":"184772","n_created":"1587395161","n_modified":"1587451180","n_version":"612313","n_status":"COMMIT"},"node":{"id":201093,"parent":176557,"superparent":9,"author":184772,"type":"item","subtype":"game","subsubtype":"jam","published":"2020-04-20T21:15:46Z","created":"2020-04-20T15:06:01Z","modified":"2020-04-21T06:39:40Z","version":612313,"slug":"darkwave-a-2d-melee-platformer","name":"DarkWave - A 2D Melee Platformer","body":"I've been meaning to jump into Unity so I took this opportunity to try and develop a 2D platformer solo. I'm very much a beginner in Unity and to programming in general. The game I made is quite basic but I've been using the Udemy course by James Doyle to learn and get better. I spent a lot of time trying to figure out sprites and animations but I've learned a great deal and wish to continue and develop my skills. In terms of the theme 'Keep It Alive', I wanted to implement a system where the player has to decide whether to pick up a special object or place it on the ground. The objective is to carry\/escort this object to the end of the level. However, if the player is carrying it they are encumbered and cannot attack, all the while more enemies spawn and attack the player and the object. I just ran out of time :-)\n\nTech:\nCode: Mostly by James Doyle here: https:\/\/www.udemy.com\/course\/unity2dplatformer\/ and Brackeys https:\/\/www.youtube.com\/channel\/UCYbK_tjZ2OrIZFBvU6CCMiA.\nUnity Asset Store \u2013 Ferr2D, Pixel Hero Warrior 16x16\nArt - https:\/\/luizmelo.itch.io\/\nAudio - Freesound.org\nDAW - Nuendo4\nDafont\n\nKnown Issues\/Bugs:\nThe player sprite scale seems to flip\/break after respawning, in some cases.\nLives counter UI is wrong when Game Over.\nPlayer can jump up continuously up vertical ground if close enough.!\n![Screen.png](\/\/\/raw\/4c1\/d2\/z\/3124e.png)\n","meta":{"author":[184772],"cover":"\/\/\/content\/4c1\/d2\/z\/2e483.png","link-01":"https:\/\/sherwinkc.itch.io\/darkwave","link-01-tag":[42337]},"path":"\/events\/ludum-dare\/46\/darkwave-a-2d-melee-platformer","parents":[1,5,9,176557],"love":0,"notes":3,"notes-timestamp":"2020-04-29T14:57:27Z","grade":{"grade-01":4,"grade-02":4,"grade-03":4,"grade-04":4,"grade-05":3,"grade-06":3,"grade-07":2,"grade-08":3},"magic":{"cool":0,"feedback":0,"given":0,"grade":3.375,"grade-01-average":3,"grade-02-average":2.5,"grade-03-average":2,"grade-04-average":1.5,"grade-05-average":4,"grade-06-average":2,"grade-08-average":3,"smart":-45.566894604818}},"text":"I've been meaning to jump into Unity so I took this opportunity to try and develop a 2D platformer solo. I'm very much a beginner in Unity and to programming in general. The game I made is quite basic but I've been using the Udemy course by James Doyle to learn and get better. I spent a lot of time trying to figure out sprites and animations but I've learned a great deal and wish to continue and develop my skills. In terms of the theme 'Keep It Alive', I wanted to implement a system where the player has to decide whether to pick up a special object or place it on the ground. The objective is to carry\/escort this object to the end of the level. However, if the player is carrying it they are encumbered and cannot attack, all the while more enemies spawn and attack the player and the object. I just ran out of time :-)\n\nTech:\nCode: Mostly by James Doyle here: https:\/\/www.udemy.com\/course\/unity2dplatformer\/ and Brackeys https:\/\/www.youtube.com\/channel\/UCYbK_tjZ2OrIZFBvU6CCMiA.\nUnity Asset Store \u2013 Ferr2D, Pixel Hero Warrior 16x16\nArt - https:\/\/luizmelo.itch.io\/\nAudio - Freesound.org\nDAW - Nuendo4\nDafont\n\nKnown Issues\/Bugs:\nThe player sprite scale seems to flip\/break after respawning, in some cases.\nLives counter UI is wrong when Game Over.\nPlayer can jump up continuously up vertical ground if close enough.!\n![Screen.png](\/\/\/raw\/4c1\/d2\/z\/3124e.png)\n","title":"DarkWave - A 2D Melee Platformer"}