Blossoms & Steel by Hare Software

Blossoms and Steel
Blossoms and Steel is a short adventure through a beautiful, mysterious and dangerous world. Become a master of the blade, defeat your enemies and escape from a strange entity that won't release its grip on you.
Blossoms and Steel features:
* A short story
* Local multiplayer duels
* Detailed pixel art
* A lot of swordfighting
* Also a bit of poetry
Combat system
Blossoms and Steel has a basic combat system with three stances.
The three stances each have a striking move and a blocking move.
Strikes will only be blocked if you use the blocking move from the same stance.
The elemental symbols indicate whether a fighter is attacking of blocking.
Have fun playing!
| Youtube | https://hare-software.itch.io/blossoms-and-steel |
| Youtube | https://hare-software.itch.io/blossoms-and-steel |
| Original URL | https://ldjam.com/events/ludum-dare/47/blossoms-steel |
Ratings
| Overall | 485th | 3.717⭐ | 25🧑⚖️ |
| Fun | 678th | 3.435⭐ | 25🧑⚖️ |
| Innovation | 957th | 3.205⭐ | 24🧑⚖️ |
| Theme | 1490th | 2.738⭐ | 23🧑⚖️ |
| Graphics | 241th | 4.196⭐ | 25🧑⚖️ |
| Mood | 302th | 3.87⭐ | 25🧑⚖️ |
| Given | 3🗳️ | 9🗨️ |
I loved the nidhogg inspiration.
The game feels good, sounds good, and looks incredible.
Thanks for the game 💕
I will say, though, that this game doesn't deliver super well on the theme. Respawning for finishing a level being counted as "stuck in a loop" is kind of low hanging fruit- games do that anyway. I will say including some narrative about the being keeping you coming back did save you a little bit, but I still felt it was a little light.
Now, all that being said, I'm positively amazed you accomplished this in a weekend. The pixel art is gorgeous, the gameplay is fun, and you did an amazing job. I'd be interested in seeing a post-jam version of this- It was really engaging.
The menu music is very nice too, but it didn't seem to play the first time round - only after returning to the menu when I finished the game.
The swordplay is actually pretty decent once you realise that you can hold shift to block rather than timing it perfectly, so maybe this could be communicated better.
Here are my feedback:
_Positive points
- Superb pixel art
- SFX are neat, it gives more juice to the hits
- Cool combat system, with some depths...
_Negative points
- ...it was hard for me to touch well the opponents in story mode, I felt that there was a sort of "input lag" when attacking
- Missing music, it would have added a nicer ambiance to the game
Overall: nice work!