DuckyShine by RoboPenguin

[raw]
made by RoboPenguin for Ludum Dare 46 (JAM)

3.PNG

Made for LD46 (with the theme "KEEP IT ALIVE"), DuckyShine is a top-down (ish) puzzle-esque endless survival game about an overweight chick and his adventures on a very confusing mass of islands.

Armed with your mouse (left click and hold to move) and keyboard (used to manipulate the land), guide the poor chicken towards the flag!

Two modes of play are available:

1) Puzzle Mode - 12 levels designed to introduce the mechanics

2) Endless Mode - complete as many randomly generated maps as you can without dying to increase your score

Thanks for playing!

Jeremy, Harvey, Becca, Rob and Benji

4.PNG


THE TEAM:

  • Jeremy (JMS777) - Programming + Art

  • Harvey - Programming

  • Becca - Sound Design

  • Rob (RoboPenguin) - Art + Design

  • Benji (Benji) - Art (splash screen)


ASSETS USED:

  • Sounds - all from the Platform Post (https://www.platformpp.tv/) sound database

  • Cinerama Font - https://www.dafont.com/cinerama.font?l[]=10&l[]=1

  • Sky image in the splash art - photo by Diego PH (https://unsplash.com/photos/vTitvl4O2kE?fbclid=IwAR2-NYbjgfnH4ohKYvf3NLWDz5dCOdmySR5yHpJsON4rVjorDbYwYw022ZQ)

  • Howl's Moving Castle Fire - design by Dr.Monekers (https://cloudcity7.com/products/howls-moving-castle-fire-demon?variant=41891393031)

Ratings

Given 1🗳️ 1🗨️

Feedback

Ezra Szanton
21. Apr 2020 · 04:08 UTC
Cool game! Really innovative use of the keyboard as a control, I love that. It's a little difficult to remember which keys are which for me which often led to a, um, chicken dinner, and by that I mean death. I also felt like the mouse control was a little wonky as it's hard to get the bird to move fast near the edge because I just don't have enough space to get the mouse far away. That said, really impressive stuff to get together in a weekend and it looks really polished, good job!
arctic_allosaurus
24. Apr 2020 · 19:50 UTC
Cute chick, animation and sounds, solving the puzzles felt satisfying! Great entry! :hatched_chick: