Gryphon Peaks by chainedlupine
Gryphon Peaks, my entry for the Ludum Dare Game Jam #46.
Theme: Keep It Alive
Update: HTML5 build has been released! Notice, the game looks a bit different as I had to port the screen-effects shader to Web GL 1.0, and that has caused some slight visual differences.

Controls: W/S = forward and back, A/D = strafe, R/F = up/down, mouse left = shoot, mouse move = steer

Objective: Save your gryphon nests from the attacking demon plane enemies! They have opened portals and will surge out and attack both you and your vulnerable nests. Destroy all the portals by attacking and killing enemies, which will cause planar crystals to spawn. Collect the crystal and carry it to the portal to destroy it. Destroying all portals and enemies and you win!


Ratings
| Overall | 850th | 3.643⭐ | 23🧑⚖️ |
| Fun | 584th | 3.643⭐ | 23🧑⚖️ |
| Innovation | 576th | 3.619⭐ | 23🧑⚖️ |
| Theme | 1266th | 3.643⭐ | 23🧑⚖️ |
| Graphics | 323th | 4.262⭐ | 23🧑⚖️ |
| Audio | 860th | 3.381⭐ | 23🧑⚖️ |
| Mood | 1103th | 3.452⭐ | 23🧑⚖️ |
| Given | 5🗳️ | 3🗨️ |
So your issue with the game is that the controls are thus:
* WASD = Controls moving forward/backward and sideways (strafe)
* mouse = Controls both yaw (turning left/right) and pitch (up/down)
You'd rather the mouse control just either the yaw *or* the pitch, but not both?
After dying 2-3 times with different control adjusments, I finally succeed to close that 2 damn portals.
I really needed that Mouse Vertical Flip, thanks to provide it : )