Super Scoot and the House of Ill Repute by Krafty
Super Scoot needs to run, jump, and shoot his way past Mama Bertha and her three chambers of terror in order to reclaim his honor and ability to control which direction he runs. Press X to jump and Z to shoot, and don't run into the crates!
Programming - Steve Kraft (https://twitter.com/kraftydinosaur)
Art & Music - Noah Eng
Sound FX & Testing - Josh Coneby
Programming - Steve Kraft (https://twitter.com/kraftydinosaur)
Art & Music - Noah Eng
Sound FX & Testing - Josh Coneby
| Windows | https://dl.dropboxusercontent.com/u/26381501/Super%20Scoot%20and%20the%20House%20of%20Ill%20Repute.exe |
| Original URL | https://ludumdare.com/compo/ludum-dare-34/?action=preview&uid=60548 |
Ratings
| Coolness | 100% | 1 |
| Overall(Jam) | 3.55 | 292 |
| Audio(Jam) | 3.54 | 223 |
| Fun(Jam) | 3.62 | 175 |
| Graphics(Jam) | 3.50 | 492 |
| Humor(Jam) | 2.80 | 422 |
| Innovation(Jam) | 2.89 | 686 |
| Mood(Jam) | 3.22 | 507 |
| Theme(Jam) | 3.71 | 480 |
I think if you are planning to continue this game you should do this:
When you die, dont reset the music
Good dude, and you have the right tools. Good luck in the contest!
I'm going to beat this game, I will. Just not now... haven't broke past the first level, 8420 points though. I'd say the difficulty is what makes it fun, and I appreciate the little details in the level design that make it difficult. Majority of the errors, was my own fault, and I like that.
gg
Fun and well balanced (and gorgeous too!). Good job!
@nunesbarbosa Thanks for your input! At this current time we felt that the game was short enough to make save points unnecessary. We'll probably add them in the future if we have more levels. The lives system was mainly implemented to make the coins more useful, giving you a life after 50. I think that they are appropriate in this game, as it creates the challenge of having the player finish all three levels with a limited number of deaths they can take. Similar to the lives in games like Super Mario Bros, allowing the player to optimize their gameplay strategy, giving a more satisfying feel of accomplishment when they finally reach the end. We still have plans for improvement in the next version that will make the game feel a little more fair. =P
As an homage though, this is quite excellently done.