Snowballin' by Frenchie
Be a baller as you roll down the hill and grow! Win the game by becoming the biggest thing on the slopes! Featuring procedural terrain generation and low-poly art!
How to play:
- Left/Right arrow keys to move
- Rolling over snow makes you grow
- Rolling over rocks, crystals, and trees that are smaller than you will absorb them and make you grow faster
- Rolling into rocks, crystals, and trees that are bigger than you causes you to shrink
How to win:
- Become bigger than anything else you encounter!
Full screen recommended! Right click -> "Go fullscreen"
Updates:
- Added a "Distance" score for when you win. Try to win in as little distance as possible!
- Increased the volume
I wrote up a tutorial on how I did the terrain generation (just the ground, not the objects). You can read it here if you're interested: http://ludumdare.com/compo/2015/12/16/snowballin-technical-post-mortem-procedural-terrain-generation-tutorial/
How to play:
- Left/Right arrow keys to move
- Rolling over snow makes you grow
- Rolling over rocks, crystals, and trees that are smaller than you will absorb them and make you grow faster
- Rolling into rocks, crystals, and trees that are bigger than you causes you to shrink
How to win:
- Become bigger than anything else you encounter!
Full screen recommended! Right click -> "Go fullscreen"
Updates:
- Added a "Distance" score for when you win. Try to win in as little distance as possible!
- Increased the volume
I wrote up a tutorial on how I did the terrain generation (just the ground, not the objects). You can read it here if you're interested: http://ludumdare.com/compo/2015/12/16/snowballin-technical-post-mortem-procedural-terrain-generation-tutorial/
| Web Player (Firefox required) (Fullscreen highly recommended! (right click)) | https://dl.dropboxusercontent.com/u/23137627/Snowballin%27/Web.html |
| Source | https://github.com/Frenchie14/Snowballin |
| How I implemented the terrain generation | http://ludumdare.com/compo/2015/12/16/snowballin-technical-post-mortem-procedural-terrain-generation-tutorial/ |
| Original URL | https://ludumdare.com/compo/ludum-dare-34/?action=preview&uid=43979 |
Ratings
| Coolness | 57% | 3 |
| Overall | 3.65 | 183 |
| Audio | 2.72 | 436 |
| Fun | 3.83 | 76 |
| Graphics | 3.83 | 157 |
| Humor | 2.84 | 269 |
| Innovation | 3.36 | 357 |
| Mood | 3.26 | 290 |
| Theme | 4.14 | 125 |
You failed :P Hitting things that are bigger than you makes you shrink! I just made it so you couldn't lose so that everyone gets a chance to enjoy it :)
I did like the way the terrain formed up in front of you as you rolled downhill, although it was sometimes a bit too obvious when it seemed like the seams in the ground closed just as you rolled over them.
Thanks!
Although I've never owned a Katamari game, it was clearly an inspiration in my design ^^
@wilsk
I tried to vary the rate of the terrain coming up so that it wouldn't look so robotic. I guess the lower bound is too slow!
@sydan
Glad you guys enjoyed it!
Sorry the game ends :P Also, I think Unity would likely crash if you played long enough. I had to start the player way off the center of the world because otherwise the shaders would flicker after a while
@Epicruins195
My last two LD games were impossibly difficult, so I thought I should make games people could actually enjoy :)
@ajopart
Glad you rolled over something smaller! I'm guessing you wouldn't be the first one to miss that!
It's all random! You either get fields of something for a little while or just total randomness. If I had had more time I would have tried to be a little smarter about how I generated the obstacles. But... 48 hours... xD
Great game!
My thoughts during play:
"Awww yeah! Getting pretty big now. I can take down anything! ... What's that? A forest of giant trees that I'm not quite large enough to absorb but too large to avoid!? NoooooooOOOoooooooOooo!"
What kind of performance problems were you having? This should run fine on just about any computer
I like yours and his entry too!!
Your game kinda has more satisfaction though... :P Loved it!! Nice work!
Collision detection, terrain gen, and the camera perspective were all great!. A very polished entry.
Some constructive criticism: I felt that the difficulty was a bit backwards. It "snowballs" quite a lot haha. Beginning almost everything stops you and it takes a little while to be big enough to start picking things up, then once you've collected a few it becomes WAY too easy and you can almost let go of the controls.
Did have some issues with not colliding with the top of the mountain unless moving the ball a lot right after the game starts.
The camera doesn't always work and often I'm stuck pretty much going blind with no idea what's going on. And lag.
Solid game and looks great, the terrain generation is ace :)
I really wish that the level kept generating after I beat the game because I really wanted to become bigger and bigger XD. Overall very innovative, and great use of the theme!
I got too big to avoid trees and that limited my growth, I went through a forest before getting back to open slopes - are you using perlin noise or something like that?
Great work.