Red or Blue by besieger1

[raw]
made by besieger1 for LD34 (JAM)
A short and sweet FPS, the theme tie in is the terminal used to generate the level takes one of two buttons presses that changes the generated level.

Ratings

Coolness 64% 3
Overall(Jam) 2.65 1016
Audio(Jam) 2.29 688
Fun(Jam) 2.53 957
Graphics(Jam) 3.58 450
Humor(Jam) 2.00 806
Innovation(Jam) 2.09 1017
Mood(Jam) 2.48 927
Theme(Jam) 2.24 1079

Feedback

kabel
15. Dec 2015 · 12:43 UTC
It's a nice little game, but there is no point, no objective, no tutorial and no reason for me to slaughter some cubes. There needs to be a little more context and little more answering questions like why?
Sure the gameplay is engaging, but two very small levels is too short to fully use game mechanics like scope for example.
3rdChance
15. Dec 2015 · 14:50 UTC
Fun shooting stuff cubes for a few minutes, but my framerate was like hell even on lowest settings. Also, some context / setting / mission would have been nice. But keep up your work and get better for the next LD !
NirabazGAMES
15. Dec 2015 · 16:34 UTC
Interesting game and attractive graphics!
Auroz
16. Dec 2015 · 20:26 UTC
After pressing the button, nothing happened. I wasn't a big fan of the smooth turning of the camera, but what I could play felt fairly solid.
Coomzy
16. Dec 2015 · 20:36 UTC
I think for an FPS the aim should be instant not gradual, and echo waht Kabel says.
broiledvictory
16. Dec 2015 · 20:38 UTC
I can definitely see potential, also, on the first panel with a red and blue button, maybe you should make Q correspond to the left button, rather than the right.
Hot Box Games
18. Dec 2015 · 19:59 UTC
Good concept, I like where you were going with this. By the time I found the door, all the enemies were stacked up at the door. I also didn't like the way the camera lerps to the new look direction, felt very floaty and not what I'm used to. Good effort overall.
daveh
18. Dec 2015 · 20:04 UTC
Definitely needed at least some simple goal. Functional basis for a shooter though, so good job on that.
Gyfis
18. Dec 2015 · 22:34 UTC
Like other mentioned, this heavily misses some kind of a goal, or at least an indicator - also the door were very subtly hidden in the game. I like the graphics though, very nice, and also enjoyed the camera movement (although it was laggy, but that's my fault). Good proof of concept, overall!
zenmumbler
23. Dec 2015 · 22:26 UTC
I'm getting some UnitZ vibes from this one :) but maybe I've seen too many Sterling videos. Hope you have some more time next round.
BunchaSapsGames
04. Jan 2016 · 14:15 UTC
It's interesting, but as others have said no goal is kinda awkward and I'm not sure it's really in the spirit of the theme.
gallerdude
04. Jan 2016 · 15:21 UTC
Too subtle for me.
DecayConstant
04. Jan 2016 · 19:24 UTC
Pretty cool concept and very clean looking graphics. :)
I was able to get to 123 kills, but then I ran out of bullets; so I climbed onto the building and jumped out of the level. :P