Stay Away from my Eggplant by Aycan

[raw]
made by Aycan for Ludum Dare 46 (COMPO)

The most important event in your hometown is tomorrow: the best eggplant of the year competition. You deserved to win this year. But you have to protect your eggplant from other competitors.

  • W, A, S, D to move
  • Left mouse button to use your rake, skip dialogues and deploy structures.

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Strategy Guide

  • Don't forget to heal your eggplant between waves.
  • Cat is a trap.
  • Towers and Sheds are more efficient when placed in the center.

Thanks for playing, have fun!

Ratings

Overall 337th 3.622⭐ 51🧑‍⚖️
Fun 141th 3.806⭐ 51🧑‍⚖️
Innovation 308th 3.551⭐ 51🧑‍⚖️
Theme 74th 4.173⭐ 51🧑‍⚖️
Graphics 567th 3.378⭐ 51🧑‍⚖️
Audio 445th 3.173⭐ 51🧑‍⚖️
Humor 62th 3.878⭐ 51🧑‍⚖️
Mood 366th 3.406⭐ 50🧑‍⚖️
Given 16🗳️ 0🗨️

Feedback

Jax297
20. Apr 2020 · 15:25 UTC
Love the enemy hitting, really like the tower defense type, maybe was a bit sad when the second round the tower was repeated :stuck_out_tongue:
Grinnij
21. Apr 2020 · 06:18 UTC
was a fun little game, i enjoyd the two decisions you needed to make, had to pick the cat ofc. i thought it was cool you also had to pick your debuffs was unexpected.
Thompson
21. Apr 2020 · 06:19 UTC
Great Concept! Although I feel like the player controls are not snappy and responsive enough.
Diego Escalante
21. Apr 2020 · 06:19 UTC
I successfully protected my eggplant! The game was solid and well rounded. I especially liked the idea of picking your poison as "loot" when deciding to make the enemies stronger or faster. I kind of want that idea to be explored further. Movement was a little rigid; sometimes it felt like I got stuck. In any case, you did a great job, well done!
mbc
21. Apr 2020 · 06:20 UTC
I really like the option to purchase cats, avoiding an actual upgrade to make the game harder. I was able to complete the game with 0 damage by using 2 sheds, 2 cats, and both self/enemy damage upgrades!
Hairic
21. Apr 2020 · 06:20 UTC
A solid game overall and the hit mechanic is pretty fun.
My only complaint is that you have to press again the movement button after an attack that makes controls a bit weird but otherwise I'd say its a neat game.
TimeTravelHamster
21. Apr 2020 · 06:21 UTC
Solid one. Like the art and progression system. It was challenging to beat it but not to much. I think it will be better if you can run and attack and not aim to specific part on enemies. On the eggplant this mechanic is working well. Good Job.
Ege686
21. Apr 2020 · 06:24 UTC
I love the idea but controls little bit hard for me and I think you should improve the animations. Any way it is good but it can better.
Fabien Parisot
21. Apr 2020 · 06:24 UTC
sample but good !! Love the art style!
RhinoFreak
21. Apr 2020 · 06:26 UTC
Haha this was really fun! However the controls feel a little clunky, player doesn't move at times and is stuck attacking air.
I liked the healing mechanic and also select how you want to get screwed up by enemies.

Overall, a solid creative game!
21. Apr 2020 · 06:26 UTC
Cute game! The movement of the game felt a bit clunky because every time I attacked or healed my player was stalled about a half second. Would have been cool to see more towers, other types of defense.
sver
21. Apr 2020 · 06:29 UTC
Nice game, funny implementation ;)
The different "loot" after each round is a really sweat touch
SvenErik
21. Apr 2020 · 06:30 UTC
The character's look made me giggle, nice little tower defense game. Though like previously said, the movement holds it back a bit.
Eamon Kane
21. Apr 2020 · 06:30 UTC
Certainly my favourite game yet. Lovely animation and world. What's the symbolism behind the eggplant?
ryan123rudder
21. Apr 2020 · 06:32 UTC
Great game, loved the varied game play due to the choices
Balgorode
21. Apr 2020 · 06:33 UTC
Really nice! Good art, sound and gameplay. Other people have said movement could be clunky and I agree, but it usually wasn't too bad. The moving target was a neat touch instead of just clicking. I think my biggest critique would be the lack of variety, I think it would be a really awesome game if different enemies spawned, maybe ones with hats that are stronger or some faster ones with weird movement patterns. Maybe also if you could get more buildings and pets too. Regardless, nice game!
EternalXP
21. Apr 2020 · 06:33 UTC
Really cool! The combat/healing mechanic is really cool and interesting. I am a big fan of the visuals and the story.
Enya454
21. Apr 2020 · 06:34 UTC
Very interesting idea that uses an old formula. If it weren't for the concept of the game, it would be a pretty mundane game. But with the art and the tale you told, it's a very interesting game. Very funny too.
mypalmike
21. Apr 2020 · 06:34 UTC
Fun and cute. Love it.
bmacintosh
21. Apr 2020 · 06:35 UTC
There's some really clever innovation here. I like that one round of upgrades was for the enemies, and the target hitting system - though the best way to deal with it was to just spam click. Perhaps a penalty for missing the target would correct that?
CMRobbie
21. Apr 2020 · 06:35 UTC
I'd really love to see this fleshed out - as is it feels a bit rough around the edges (movement is clunky, difficulty is too easy then spikes) but I think this could be really fun as a full game! Sense of humor is on point as well.
luddegodofpain
21. Apr 2020 · 06:35 UTC
The mechanic of choosing your enemies buffs was great! I was genuinely bummed out when the game was over, since it was quite fun :)
Criggles
21. Apr 2020 · 06:37 UTC
Really cool game, you managed to add a lot of elements to the gameplay, as well as the really nice graphics and polish. I thought it was cool you could select buffs for your enemies too.

I hit a weird bug where I lost control of the farmer and he just ran off, not sure what happened.
Ladycerberus
21. Apr 2020 · 06:39 UTC
Tons of fun playing it. Love the mechanics and the progression with the choices. I really enjoyed!
the.jahn
21. Apr 2020 · 07:00 UTC
Pretty fun. It was definitely a tough choice between faster enemies and stronger enemies though. :P
🎤 Aycan
21. Apr 2020 · 08:56 UTC
Thanks for playing and commenting everyone!

@thompson @diego-escalante @hairic @ege686 @rhinofreak @Isaiah @svenerik @balgorode @cmrobbie I put a little cool down stop after using your rake. I guess that's reason of that clunky controls feeling.

Keep the eggplant alive!
Bonyok77
21. Apr 2020 · 12:40 UTC
It's pretty fun to play with it's derpy art style :D
gord10ahmet
21. Apr 2020 · 13:48 UTC
Great idea!
Evolving
21. Apr 2020 · 14:10 UTC
Realy cool game)
Ekin
21. Apr 2020 · 14:46 UTC
Idea is adorable :D. I really liked the mechanics! Great game!
Yigit Doruk
21. Apr 2020 · 18:17 UTC
One of the funniest and interesting games so far! From musics to gameplay this game is a blast! My only problem with the game is controls, sometimes the character couldn't move as I intended (maybe because of animations?). But overall, it's awesome!!!
ForgeronStudio
21. Apr 2020 · 22:20 UTC
That was really fun and polished, and I enjoyed the simple artstyle! One of the best games I've played, and I like the option to get a cat just because. The difficulty is also very well tuned.
More waves, more different enemies and more items/towers would have made it even cooler!