Panic Shopper by Azkel
You need to buy items from list on the phone, but your battery is about to die.

This is my third 'game', if you can call any of my projects like that :)
This was the first one I did without any support. All assets (except for Open Sans Google font) were done by myself. My approach was to take it easy (weather was too good to spend it only in-house on the game) - so it's definitelly not the best I could do during the weekend... But hey, it's something!
Tools used:
- Godot Engine for main game
- Aseprite for sprites
- Beepbox for sound

| Youtube | https://azkel.itch.io/ludumdare46 |
| Original URL | https://ldjam.com/events/ludum-dare/46/panic-shopper |
Ratings
| Given | 0🗳️ | 0🗨️ |
The biggest critique I have is that it wasn't immediately clear that the shelves at the front of the store were just obstacles, and you could only interact with shelves near department signs. Since the Fruits and Items shelves look just like the "unusable" shelves, it was sometimes hard to tell exactly which shelf contained items. My first run, my battery died just by me trying to figure out how to access shelves.
Using arrow keys and space bar worked great, but then having to swap to mouse to interact with shelves felt awkward. Since there are always 3 options, maybe bind each option to a key when it's onscreen? Alternatively, we could use the arrow keys to cycle through each option and use Space to confirm, with a fourth "cancel" button? Anything to keep the player's hands in the same place during gameplay.
I agree with Canadarox28, having key navigation for picking up items would be really useful, and a cancel option too for when I interact with the wrong aisle by mistake. I like the art style! Keep it up.