The Deepest Level by Monado
The Deepest Level
The Deepest Level is an action-platformer game developed for the Ludum Dare 46 game jam.
Summary
The cave of the Wisps has been corrupted by an unknown force. After discovering this, Anylian dives into the deep caverns to end the reign of the corruption. There are no ways to recover health, so you have to take everything on with the risk of losing at any moment. The surviving Wisps within the caves will boost your score at the end. The caves are full of treasure for you to claim as your own, however, beware of thieves wandering alongside the corruption.
Controls:
Keyboard
Move: Arrow Keys
Jump: Z
Run: X
Attack: C
Pause: Enter
Switch Pro Controller:
Move: D-Pad
Jump: A
Run: B
Attack: X/Y
Pause: Start
Screenshots

| Youtube | https://monadokami.itch.io/thedeepestlevel |
| Youtube | https://gamejolt.com/games/thedeepestlevel/487386 |
| Original URL | https://ldjam.com/events/ludum-dare/46/the-deepest-level |
Ratings
| Overall | 1003th | 3.579⭐ | 21🧑⚖️ |
| Fun | 1066th | 3.395⭐ | 21🧑⚖️ |
| Innovation | 1762th | 3⭐ | 21🧑⚖️ |
| Theme | 2418th | 2.684⭐ | 21🧑⚖️ |
| Graphics | 389th | 4.211⭐ | 21🧑⚖️ |
| Mood | 353th | 3.895⭐ | 21🧑⚖️ |
| Given | 5🗳️ | 1🗨️ |

I do think the game could do with some polish though. The two main things I noticed here was that the back-button on the "how to play" menu screen does not appear to be working correctly and that the jump physics could do with some tweaking (I think the old "fall with additional gravity when not holding down the jump key" would already do wonders for this game and it would be nice if running into or even more severely: onto foes would not lead to the player being stuck to them and frantically trying to wiggle free from the frozen state).
The art on the other hand is utterly beautiful and especially the protagonist hast very nice animations. I did not yet get into the cave area shown in the screenshots (so I guess I did not reach the "deepest level"^^), but might try for them again later.
I didn't really understand the purpose of white lights except for getting more points. It would seem logical for them to replenish health or something like that. The fact that they give points is not a very good incentive.
The choice of music is very good. The backwards sounding creepy sound the haunting guy produces is awesome. The first time he appeared out of nowhere was scary :)
The art style is also quite good. It's impressive what you manage to achieve with monsters design just by drawing red outlines. I really love when people create interesting thing using very simple tools. So all in all nice effort.
In conclusion, I liked your entry, good job!