Type it alive by Adry
How
Everything done in plain javascript
Atom for coding
Paint and Piskel for drawing
Had not time for music :(
Controls
Move with arrows
Build with space
Type the letters above the buildings (in order)
How to play
Every building has its own propierties:
White: standard
Green: low damage, stuns enemies
Yellow: splash damage
Magenta: big damage, high cooldown
Let a building "die" and it will halve it's level
Damage and stun scales with level (level 3 does x3 damage, level 5 does x5 damage and so on)
Try to beat all 15 levels, it's a bit hard but i'ts possible :D
| Youtube | https://adrygiralt.github.io/ludumdare46/ |
| Youtube | https://github.com/adrygiralt/ludumdare46 |
| Original URL | https://ldjam.com/events/ludum-dare/46/type-it-alive |
Ratings
| Overall | 699th | 3.256⭐ | 47🧑⚖️ |
| Fun | 587th | 3.205⭐ | 46🧑⚖️ |
| Innovation | 276th | 3.6⭐ | 47🧑⚖️ |
| Theme | 498th | 3.7⭐ | 47🧑⚖️ |
| Graphics | 928th | 2.682⭐ | 46🧑⚖️ |
| Mood | 918th | 2.591⭐ | 46🧑⚖️ |
| Given | 51🗳️ | 3🗨️ |
I really like the concept and honestly think that you could turn this in a nice little commercial game.
The game does not seem to fit in my standard fullHD monitor, it has an excessive vertical height it seems.
Suggestions:
- have real words instead of gibberish. It would make for some good typing training!
- mke it so that when a building is in a lower "tier" (e.g. red lifebar, yellow lifebar etc.) the text to write is shorter. This was true for newly built buildings, but when I would power them up they would always ask for a lot of letters, even when they were back to their last lifebar. This meant that it was pretty hard to keep them alive, since I am not the fastest typer.
- fix the game window size.
Fun concept, impressively implemented using raw javascript! I would like it if either movement was more important or if I didn't have to use the arrow keys at all and could focus on typing.
EDIT: Looked at the entry page again. I am supposed to type whats above the buildings! I understand now.
Rafal from 4Boa Team
Would have been a lot more fun if it was real words that I was writing. It did seem to have these constant same strings so might have as well replaced them with some fun words or even sentences. Also was quite confusing when the letters disappeared and more appeared on the other side. Would have been better o see the whole string at once and maybe color the portion that is already written differently or something. Messed up quite a few times because of that.
Any particular reason you only had letters from the top two rows of a qwerty keyboard?
Also another thing that made it a bit awkward was he constant need to swap between arrow keys and writing mode. Could probably just remove the whole moving portion and detect the building I'm writing for from the prompt.
The different building types didn't seem to matter much. It seems to be quite balanced so that everything needs to be kept there to succeed. Also the space pressing requirement was completely pointless. You even stopped requiring it when upgrading, why the need on initial build?
Sound would have been a great addition. Having an audio feedback on misspells etc would have made it easier to notice. Of course that could have used better visual cue too, maybe something like blinking red.
Anyways, good job!