Captured by OtisDev
You must free them. Even if you need to use force!

Visit my website for more of my projects: https://otisdev.wixsite.com/mysite
| Youtube | https://otisdev.itch.io/captured |
| Youtube | https://otisdev.itch.io/captured |
| Original URL | https://ldjam.com/events/ludum-dare/46/captured |
Ratings
| Overall | 2238th | 2.955⭐ | 24🧑⚖️ |
| Fun | 2124th | 2.818⭐ | 24🧑⚖️ |
| Innovation | 2392th | 2.477⭐ | 24🧑⚖️ |
| Theme | 2405th | 2.705⭐ | 24🧑⚖️ |
| Graphics | 2231th | 2.477⭐ | 24🧑⚖️ |
| Mood | 2172th | 2.705⭐ | 24🧑⚖️ |
| Given | 6🗳️ | 4🗨️ |
also just a question but how does this stick w the theme?
The way it sticks to the theme is the idea you are trying to protect people while running around shooting people, although I will admit it is a little far fetched
@xpost2000
Ok, I’ll do that. I noticed someone downloaded the source so I’ll put it up in a little while
Thanks for all the helpful feedback 😁
Exactly right, I watch Dani a lot.
@joaquim-2009
I have changed the game to a jam game. First jam so not completely clear on rules
@ben657
I know, if you shine the light at enemies, they turn into glowing white blobs
@despiciestboi
Yes, the reloading was put in very last minute, will include next time
Thanks a lot for all the great responses, this is my first game jam and I did not expect this 😁
Why not add a bit off head-bobbing next time. A simple but effective game. Nice entry :thumbsup:
The main menu is flickering as hell and movement doesn`t work as tutorial says.
A couple of things I can suggest:
When you lean it would be nice if the camera smoothly moved rather than teleport to the position threw my orientation off when trying to shoot enemies and it was a tad jarring.
Make reloading more noticeable a loading sound, animation, progress bar would do.
Small one but for the ammo count maybe show the capacity of a magazine instead of 9 do 9/9 bullets.
more enemies maybe stop just before walls and enemies flood out - think like the game time crisis!
I just had to note I clicked on the about section and I'm vert surprised/impressed how a 12 year old has completed this work within 48 hours this is a very notable achievement and you should be very proud.
I have mad respect for you
I have decided I will continue working on this game, thanks so much for all the comments :smile:
BTW I stopped playing because it kept telling me that I was bad at it
A few suggestions: Try to make the aiming more accurate because as distance increases the bullets no longer go where the reticle is pointed. Also, it's be great if movement speed was a bit faster. This could be quick hectic and fun if it was really fast paced.
Good work! I can't wait to see what you come up with for Ludum Dare 47.
The whole UI is flickering, not a light source