It's Something by RougeRogue
Albeit even attempting Ludum Dare this time around being nigh impossible due to my exams, I have managed to create a game, and a rhythm game, something I've been struggling with for a long time, no less (which really is the whole point of Ludum Dare, isn't it?). If you'll excuse the title screen, the game features three original tracks, ascending in difficulty from one to three. The controls are as follows:
Keyboard:
-Z key = Red Target
-M key = Blue Target
Gamepad:
-Left on D-Pad = Red Target
-X button = Blue Target
IMPORTANT:
Due to my inability to find a way around this, this game is NOT potato-compatible due to issues that may occur due to lag that are totally game-breaking. In other words, if you find that the notes have gone off-beat, this means that your PC is not strong enough. My laptop can run it just fine and I assure you it is not powerful by any means, so most, if not all, of the people playing this should be fine; however, if you do experience lag, try to restart the stage until the lag is gone. If it does not work, kindly do not rate the game.
Keyboard:
-Z key = Red Target
-M key = Blue Target
Gamepad:
-Left on D-Pad = Red Target
-X button = Blue Target
IMPORTANT:
Due to my inability to find a way around this, this game is NOT potato-compatible due to issues that may occur due to lag that are totally game-breaking. In other words, if you find that the notes have gone off-beat, this means that your PC is not strong enough. My laptop can run it just fine and I assure you it is not powerful by any means, so most, if not all, of the people playing this should be fine; however, if you do experience lag, try to restart the stage until the lag is gone. If it does not work, kindly do not rate the game.
| Windows | https://drive.google.com/uc?export=download&id=0B6AnenRi_jpIendqc1lDR2l6Qmc |
| Original URL | https://ludumdare.com/compo/ludum-dare-34/?action=preview&uid=43866 |
Ratings
| Coolness | 59% | 3 |
| Overall(Jam) | 2.93 | 857 |
| Audio(Jam) | 3.82 | 113 |
| Fun(Jam) | 2.89 | 735 |
| Graphics(Jam) | 2.07 | 998 |
| Humor(Jam) | 2.42 | 642 |
| Innovation(Jam) | 2.61 | 848 |
| Mood(Jam) | 2.71 | 839 |
| Theme(Jam) | 3.71 | 480 |
I love the "Game Over" effect where the pitch drops off!
Nice job overall.
With some polish, I could see this doing well. A rhythm game is an ambitious entry either way, and to have something even this functional is impressive. Well done.
As for the balls not staying in sync, I think it might have something to do with delta time in GameMaker?
Btw is there a reason why the bar is so close to the bottom of the screen? It would be really helpful to be hitting them around the top and not when you've only got around 100px to determine what the pattern is :P