Tales Of Horror Beneath The Cabin by DinoPandaStudios

[raw]
made by DinoPandaStudios for Ludum Dare 47 (JAM)

You Play A Survivor In A Looping Nightmare, Can You Escape? (The Saving And Loading Is Still WIP)

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piscythe
07. Oct 2020 · 03:28 UTC
I really like how the game builds tension with audio cues while providing safe havens. I really don't like how I can't see anything, especially when the thing I can't see is "the monster coming".
Ale
07. Oct 2020 · 03:42 UTC
That menu was cool. When I started the game, I just walked around aimlessly through a dark room with a tiny flashlight. Couldn't figure out what to do, didn't find any items or monsters or NPCs or anything, and I didn't hear any audio once I left the menu (although I *was* playing under Wine so that might just be a compatibility issue)

Whatever you're supposed to do in the dark room, it might be helpful if you added some kind of directions. At the very least, having a texture for the floor (even something as simple as a checkerboard pattern) can help a lot with preventing disorientation with these types of games.

Since I played it on wine, I won't leave a rating since it wouldn't be fair. However, I am curious about what is in all that darkness... :thinking:
Jakob Reborn
10. Oct 2020 · 17:51 UTC
Played your game, I was instantly hooked by the menu graphics, really cool vibe and art style. I would suggest that the flashlight could be a little more bright just to see more than those rooms corners. This creepy audio made me think that somethings about to happen then I got killed I think? (room 7), but I couldn't really see because of the flashlight.