Bullet Space by tanatb

[raw]
made by tanatb for Ludum Dare 47 (JAM)

Bullet Space

  • It's bullet-heck-ish
  • It's rogue-like-ish
  • It's a top-down shooter
  • and it's in space

titlegif.gif bulletspace2.gif loop.gif

Controls

  • WASD -> Movement
  • Left Click -> Shoot
  • Mouse -> Aim
  • Shift -> Dash

Credits

  • animations - https://assetstore.unity.com/packages/3d/animations/basic-motions-free-pack-154271
  • textures - https://assetstore.unity.com/packages/3d/environments/sci-fi/snaps-art-hd-sci-fi-urban-166040
  • models - https://assetstore.unity.com/packages/3d/props/low-poly-ultimate-pack-54733
  • audio - https://kenney.itch.io/kenney-game-assets-1
  • audio - https://beepyeah.itch.io/8-bit-sfx-pack
  • audio - https://outspacer.itch.io/platformer-sfx
  • audio - https://yadu.itch.io/mini-loops

Ratings

Given 1🗳️ 0🗨️

Feedback

Ree Rolph
06. Oct 2020 · 02:28 UTC
I quite enjoyed this! I did find that the difficulty spiked from "too easy" to "impossible" for me as a non-bullet hell player within about one level, but it had a solid aesthetic, and I'm sure it's possible once you get the hang of it. Also, it seemed a bit odd to put the beginning of the usual "death-restart" loop of roguelikes basically into the tutorial, so you'd have to get through the slow, very easy stuff to get to the meatier parts. Also, it's a small point, but it would've been nice to have weightier sound effects for hits. It was quite difficult to tell sometimes when the screen was very busy whether you were connecting with people, and it would help a lot with game feel. Not the sort of game I tend to play, but it was fun to give it a try.
Angela He
08. Oct 2020 · 19:41 UTC
hey Tanat :) this was legit addicting, I love the concept of dashing through the circle to strategize on how to kill the bad guys. The items and their descriptions were so funny, loved 'no u'!! And you did a great job on the retro arcade aesthetic - the color scheme and post processing really brought it together.

Some wishes I had:
- Wish I knew what level I reached
- Wish I could regain health somehow without increasing max health; max health increasing doesn't seem to matter without that ability
- Wish I knew where I would end up when dashing, seems like it's a mix of angle and position? I would like that to be more clear

this was actually really fun, I reached level 10, this'd make such a fun mobile game or something! I hope you continue working on this (if you want to)!