Death's Compass by dikkop

[raw]
made by dikkop for Ludum Dare 46 (JAM)

DeathCompass<em>4.pngDeathsCompass</em>2.pngDeathsCompass<em>3.png
Death's</em>Compass<em>2</em>small.gif
You are Death and your annual performance check is due.
Protect souls from the dark angel until their time has run out. Use your compass to find souls whose time has ran out.
Slay them with your scythe to claim victory.
Soar through the magic village by grappling with your grappling hook.

Controls:
WASD to move
Triple Jump with space
LMouse Attack
Aim at objects and Hold RMouse to use grappling hook

EDIT: you can now adjust mouse sensitivity with = (increase with 5%) and - (decrease with 5%)

Music: Jelle van Aanholt
Game: Valentijn Muijrers

Ratings

Overall 1367th 3.438⭐ 34🧑‍⚖️
Fun 879th 3.486⭐ 37🧑‍⚖️
Innovation 774th 3.5⭐ 36🧑‍⚖️
Theme 2394th 2.727⭐ 35🧑‍⚖️
Graphics 1102th 3.714⭐ 37🧑‍⚖️
Audio 972th 3.279⭐ 36🧑‍⚖️
Humor 906th 3.125⭐ 34🧑‍⚖️
Mood 1142th 3.439⭐ 35🧑‍⚖️
Given 9🗳️ 1🗨️

Feedback

22. Apr 2020 · 13:37 UTC
Nice game. A lot done for a single person. Nice graphics. I am confused about what happens when I fall off of the world do I go to another lower world, because when ever I fell off the the world I landed just perfectly on another world?
_Kassjak_
22. Apr 2020 · 13:43 UTC
This is a pretty fine concept, but the slippery controls and high sensitivity mouse movement makes navigation really difficult.
Sbarbi77
22. Apr 2020 · 13:50 UTC
The idea is very good. But as @kassjak sais the navigation is dificult.
Daniel Velitskiy
22. Apr 2020 · 13:53 UTC
This game is very cool. The gameplay is simple and enjoyable, the graphics too. Very good work. The game has potential. It would be fun to play this in multiplayer so pls dont stop on this! But the sensitivity is too high)
MZA
24. Apr 2020 · 18:53 UTC
The triple jump is great and generally gameplay is good. It feels a bit buggy. I feel like the platforms should be a lot bigger or the player a lot smaller. The hitboxes seem really small and you have to be very precise. There was a bug mid-game, which was an invisible force and pushing me back. I do like the general gameplay and art though. Do continue to polish it.
Dark Dungeon Studio
24. Apr 2020 · 18:54 UTC
This is a really fun game!
I beat the reaper at his game.

I had some trouble with landing the jumps, the character slide around a lot.
The theme was a bit more towards killing than keeping alive.
But this game could become a thing if you keep working on it and make it multiplayer!
Grentacular
24. Apr 2020 · 18:55 UTC
As everyone else mentioned, the controls are fun but can be "slippery." It was too easy to grapple to something and then go flying far past my target, which in a floating city was super terrible. In addition to tightening up the controls, I think it might be better overall if the game was on just one large floating block rather than several smaller ones. Further, there wasn't an indicator for how much longer the game would continue. It seemed like it was based on kills, but I'm not certain. I would have liked some kind of indication of that.

Overall, I still had a lot of fun with this game, and I thought it was great for a solo project. Nice work!
Zessirb
24. Apr 2020 · 19:48 UTC
Cool game
It was a bit hard to hit the enemies with the scythe, but it was good
I liked the music, it fits the gloomy fairy tale atmosphere
I realize I totally forgot I had a grappling hook...
DocGeraud
24. Apr 2020 · 23:52 UTC
I love the grappling hook! Nice done with that. It was a bit too slippery in the air and killing souls was difficult, BUT, appart from that, FUN
Meo-benderson
26. Apr 2020 · 13:13 UTC
Solid entry. Very original idea. It has potential. It needs a bit polishing for making the movement feel really smooth and flowing. Hit detection is a bit off, when you swing at them. Great art and animation. I ended up getting stuck in a wall when I used the grappling hook though.
Mircea123
26. Apr 2020 · 13:18 UTC
If only the controls were better...
Baturinsky
26. Apr 2020 · 18:53 UTC
Could not figure what grappling hook does, exactly
Ismael Rodriguez
29. Apr 2020 · 00:37 UTC
I really like the visual style and overall mood of the game. Music compliments well.
Some control options for look-speed and Y-Axis preference would go a long way.

Congrats on your entry!
MacDoom
29. Apr 2020 · 00:43 UTC
Looks awesome and interesting. The grapple mechanic and air-jumps supr cool. I know it's been said, but if you can reduce the mouse sensibility at least it would be a great gameplay enhacement. Good job
UltraArceus3
29. Apr 2020 · 05:41 UTC
Great game. Love the controls, especially the grappling hook. It feels so satisfying to maneuver through the map. Would've loved the game to be longer, though...
Laura del Pino
29. Apr 2020 · 07:18 UTC
Nice game! However I feel the level design should be quite rethinked in order to invite the player to find the stairs and get easily to the top of the towers.
However the game has a in-game tutorial that is a feature that a lot of entries don't have.
Congratulations for your job!
NoThoughts
29. Apr 2020 · 11:29 UTC
I have some much drops, mb it coz i on the russia, but game looks cool, check my game too :3
GameOverMexico
04. May 2020 · 23:40 UTC
good job!
gmaanicus
05. May 2020 · 06:54 UTC
I like the models you made for this.

The mouse sensitivity was really high for me, which made it a bit difficult to move about.

The grappling mechanic is a bit clunky. It didn't work some of the time for me, but overall I enjoyed the mechanic!

Nice work!
zubspace
05. May 2020 · 19:44 UTC
It's an interesting game and I quit enjoyed it after I got used to the rope and jumping. What makes it difficult is, that you can't really see, how far you can shoot your rope and sometimes you rope yourself into buildings or rocks, which is very confusing. But the triple jump helped out a lot.

By the way: I thought the game ran much better on chrome than firefox. I also had to reduce the mouse sensitivity a lot to better aim.

Good job for a 3D entry. I very much enjoyed it after all.
megamasterx
09. May 2020 · 23:15 UTC
This is clean for the time that you had, I think that this entry has some room to grow and I hope you continue working on it going forward!
Arthurds
09. May 2020 · 23:39 UTC
Waaaay to laggy for me, not going to give you a rating becouse it might be a problem on my computer but this is the first one that was this laggy.
Alexander Wayne
10. May 2020 · 08:39 UTC
Hi, the game was fun overall, but it was REALLY laggy. I have a pretty strong PC, and other people mentioned this in the comments too, so I guess the performance issue is on your side. I think the game would be really enjoyable, but the lagging really downgraded the whole experience...
oillen
10. May 2020 · 17:05 UTC
The game is advanced in the movement section, which is quite fun.
Conor Galvin
11. May 2020 · 20:43 UTC
Hey, nice game. I thought it was a pretty unique idea - though with the theme being Keep it Alive, I don't see how this game fits too much if I'm honest - seeing as you still behead the other souls, who are already dead...

But overall it was definitely fun to play, I loved the floating jump movement!