LiT - Les in Trouble by rplnt

LiT is a simple relaxing game. That is if you can relax while burning down a forest.
Goal
Keep the fire alive for as long as you can by spreading it to more trees.
Details
Fire is spread around by wind, which you can move around and aim. Orange glow on tree indicates if it is being affected by a nearby fire. When trees burn down they turn black and can't burn anymore.
Controls
- WASD/arrows to move "the wind" around
- Mouse - wind will blow towards your cursor
- Scroll - change affected area (but decrease strength)
Note
Unfortunately the game is quite resource hungry. Might stutter in the browser version and/or on slower devices. Sorry about that.
Software used: Unity3D, Blender
Ratings
| Overall | 899th | 2.974⭐ | 21🧑⚖️ |
| Fun | 890th | 2.763⭐ | 21🧑⚖️ |
| Innovation | 195th | 3.737⭐ | 21🧑⚖️ |
| Theme | 411th | 3.789⭐ | 21🧑⚖️ |
| Graphics | 693th | 3.158⭐ | 21🧑⚖️ |
| Humor | 766th | 2.188⭐ | 18🧑⚖️ |
| Mood | 855th | 2.735⭐ | 19🧑⚖️ |
| Given | 5🗳️ | 2🗨️ |
I found it a little bit difficult at first to tell exactly what effect I was having, whether the mouse position was where the wind was coming FROM or going TO. I did work it out with enough trial and error, but I think it might help if you could make that more obvious.
Also, is it possible for the fire to spread AT ALL without active wind? It seemed like even trees close together wouldn't catch unless I was using the wind. I think it'd be great if the wind was used to cross gaps, but the fire could spread by itself if the forest was dense enough.
The art style is simple but very pleasing! I especially liked the particle effects. Great job!
I missed the sound of burning trees, maybe some animals running away or burning would be a nice touch to add!
Liked the Idea! Putting the irony a bit aside, it would be a kind of educational game, to teach children the dynamic of fire spreading! :smile:
Simple and good concept for a jam game, though it can be a bit hard at first to see the wind's direction so maybe the wind animation could be improved.