LiT - Les in Trouble by rplnt

[raw]
made by rplnt for Ludum Dare 46 (COMPO)

title.jpg

LiT is a simple relaxing game. That is if you can relax while burning down a forest.

Goal

Keep the fire alive for as long as you can by spreading it to more trees.

Details

Fire is spread around by wind, which you can move around and aim. Orange glow on tree indicates if it is being affected by a nearby fire. When trees burn down they turn black and can't burn anymore.

Controls

  • WASD/arrows to move "the wind" around
  • Mouse - wind will blow towards your cursor
  • Scroll - change affected area (but decrease strength)

Note

Unfortunately the game is quite resource hungry. Might stutter in the browser version and/or on slower devices. Sorry about that.

Software used: Unity3D, Blender

Ratings

Overall 899th 2.974⭐ 21🧑‍⚖️
Fun 890th 2.763⭐ 21🧑‍⚖️
Innovation 195th 3.737⭐ 21🧑‍⚖️
Theme 411th 3.789⭐ 21🧑‍⚖️
Graphics 693th 3.158⭐ 21🧑‍⚖️
Humor 766th 2.188⭐ 18🧑‍⚖️
Mood 855th 2.735⭐ 19🧑‍⚖️
Given 5🗳️ 2🗨️

Feedback

blobo
25. Apr 2020 · 21:15 UTC
Well this was surprisingly fun. It's a bit confusing at first, the fire spreads slowly, but once it gets going it's a fun game. Nice work!
Reef
25. Apr 2020 · 21:16 UTC
Interesting concept. I was keeping the fire alive, but certainly not the forest! I struggled a bit to know how effective I was at spreading the fire. Some more feedback in the form of sound effects or even more visual cues would have helped. I found myself getting stranded without enough trees or too many dead ones that I didn't spread the fire from fast enough.
JoeShanahan
25. Apr 2020 · 21:21 UTC
Turns out that burning virtual trees IS very relaxing for me :sweat_smile:

I found it a little bit difficult at first to tell exactly what effect I was having, whether the mouse position was where the wind was coming FROM or going TO. I did work it out with enough trial and error, but I think it might help if you could make that more obvious.

Also, is it possible for the fire to spread AT ALL without active wind? It seemed like even trees close together wouldn't catch unless I was using the wind. I think it'd be great if the wind was used to cross gaps, but the fire could spread by itself if the forest was dense enough.

The art style is simple but very pleasing! I especially liked the particle effects. Great job!
Fernando Tonon de Rossi
25. Apr 2020 · 21:27 UTC
What a relaxing thing to do... Greta Thunberg would disaprove! :laughing:

I missed the sound of burning trees, maybe some animals running away or burning would be a nice touch to add!

Liked the Idea! Putting the irony a bit aside, it would be a kind of educational game, to teach children the dynamic of fire spreading! :smile:
smirnov48
25. Apr 2020 · 21:31 UTC
Hard to understand at first time. But then it's fun.
Jcourt
25. Apr 2020 · 21:39 UTC
Nice work! I think it would be good to have at least some sound (maybe even just a burning effect that got louder the more trees were currently burning). I really like the idea of keeping the fire alive at the expense of the forest.
Vladadamm
25. Apr 2020 · 21:56 UTC
Nice twist on the theme, keeping the fire alive instead of the forest is unexpected.

Simple and good concept for a jam game, though it can be a bit hard at first to see the wind's direction so maybe the wind animation could be improved.
Fatsheep
26. Apr 2020 · 00:24 UTC
Was a bit hard to understand how the wind worked, but i managed to work it after some fiddling. Also feels like there should have been natural spreading for where the trees were close together. Could really have done with some audio too. Good idea, had some fun with it, but could have been executed a bit better
LeviDSmith
26. Apr 2020 · 00:41 UTC
Nice little game. Burning down a forest seems to be opposite of what the theme is, but at least it is a unique idea.