Yogurt's Quest by Aurailus

[raw]
made by Aurailus for Ludum Dare 45 (COMPO)

About

It started in a dream. A dream of nothing but a spark. Yogurt found himself alone, drifting in space, separated from his one and only friend, Pudding..

Intro

Yogurt's Quest is a short experimental Platformer in which you literally start from nothing. Explore a surrealist dream space as Yogurt and try to find your best friend while avoiding perilous death pits and traps.

The game was made for the Compo and thus I didn't have time to add sounds, unfortunately, so that rating category is disabled. I live-streamed the entire event over on my Twitch channel, where you can view the recaps if you want to.

Development

All of the art was made in Gimp during the 48 hour compo window. The game runs on Phaser 3, and was programmed in Typescript. I did it alone (except for the moral support of my awesome friends) over the past two days, and I hope you like it!

Screenshots

ld-1.png

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ld-2.png

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ld-3.png

Controls

In the beginning section, click the spark and use your mouse to move it around. In the platforming section, use Left and Right arrows to move, and space to jump.

Playing

The "Game (HTML5)" Link below should send you to my website, Auri.xyz, which hosts the game. Yogurt's Quest should run on both modern versions of Chrome and Firefox. I haven't tested it on Edge, but I'm not too optimistic about it.

IMPORTANT

The game will not work properly on 144hz displays. I didn't have time to properly implement delta time. Please configure your display or use a 60hz monitor to avoid lightning fast player movement.

Ratings

Overall 123th 3.69⭐ 65🧑‍⚖️
Fun 187th 3.397⭐ 65🧑‍⚖️
Innovation 234th 3.31⭐ 65🧑‍⚖️
Theme 209th 3.508⭐ 64🧑‍⚖️
Graphics 18th 4.31⭐ 65🧑‍⚖️
Humor 299th 2.295⭐ 58🧑‍⚖️
Mood 101th 3.651⭐ 65🧑‍⚖️
Given 10🗳️ 12🗨️

Feedback

Bry
06. Oct 2019 · 23:50 UTC
Some issues on my end with framerate syncing on a 144hz monitor. Overall the graphics are great and it seems fun.
GeruGames
07. Oct 2019 · 00:11 UTC
This was a great a game. My only real complaint is that I think the "Falling Star" section lasted a bit too long for what little gameplay variance it had.
🎤 Aurailus
07. Oct 2019 · 00:12 UTC
@gerugames Thanks! Yeah, in retrospect I probably left it a bit long, it's possible that some people might even get bored and think that's all there is to it, but oh well, things to note for next time ^-^
SnufkinsHat
07. Oct 2019 · 00:14 UTC
The graphics, gameplay, and concept are great. Thoroughly enjoyed it!
DPS2004
07. Oct 2019 · 00:14 UTC
This game is beautiful! When I collect the pink things, it freezes for a second or two. Dont think thats intentional. I had some issues with the camera, and I died because of it a few times. If you fixed these issues, and added sound, I would definitely replay it!
kyle3wynn
07. Oct 2019 · 00:14 UTC
Art is pretty cool, gameplay on the start section is cool too. I didn't get to the other section :'(
Tim Eriksen
07. Oct 2019 · 00:16 UTC
Beautiful graphics! The controls during the platforming bit was a bit weird as the character used way to long to slow down. Over all a good game :smile:
jcmoyer
07. Oct 2019 · 00:20 UTC
I have the same problem as @bry, on a 144hz monitor the game is waaaay too fast. I can't get past the first spike pit because I can't time my jumps. Other than that, the game looks beautiful. I'd love to see the rest.
Cethin
07. Oct 2019 · 00:22 UTC
Beautiful game! Everything looks fantastic! The platforming I think could benefit greatly from checkpoints because some parts of it require such precise input. Also the deceleration time I think could be decreased just a bit too to give the player more controls. Overall very cool and basically two games in one!
🎤 Aurailus
07. Oct 2019 · 00:23 UTC
@snufkinshat Thank you so much!
🎤 Aurailus
07. Oct 2019 · 00:23 UTC
@dps2004 Thanks for your kind words! I didn't have time to submit to the compo and have sounds, but it was definitely something I wanted to do. Maybe next time!
Ossi
07. Oct 2019 · 00:24 UTC
Beautiful game! I really loved the art style and the animations! Starting the game off bullet hell style was pretty tough ahaha! Even though some of the jumps were really scary they were satisfying once I got them down and the fading in of the platforms was a nice use of the theme! The ending was adorable too! Yogurt and Pudding are cute dog names <3
Inventivum Games
07. Oct 2019 · 00:24 UTC
I agree that the star section lasted a little too long and I unfortunately died (more times then I would like to admit) so when I got to the actual game I was a little bit annoyed and I didn't have as much patience to finish the game off, but other than that great game with beautiful art.
🎤 Aurailus
07. Oct 2019 · 00:26 UTC
@jcmoyer @bry Sorry about that! The framework I used (Phaser 3) didn't support framerate limiting and I didn't have time to muck around with delta time.
Czorio
07. Oct 2019 · 00:27 UTC
Some checkpoints in the dog section would've been nice. I got pretty far untill I missed a jump and had to redo the entire thing.
Iconocatstudio
07. Oct 2019 · 00:29 UTC
Very colorful and nice! Interesting game
Corrade
07. Oct 2019 · 00:37 UTC
I really appreciated the polish, especially regarding the visuals.

The tail-end of the first section became a bit difficult to look at as it was so flashy (maybe that's just me though).

The lag involved in generating new platforms was a bit jarring.

I registered as having died although I was going to fall onto a platform. E.g. on the way back from the 2nd star, jumping off the cliff will kill you despite there being safe ground to land on.

A restart button would've been nice for situations where suicide was necessary, e.g. missing the jump to the floating island of the 2nd star.
winslow
07. Oct 2019 · 00:37 UTC
Beginning was confusing. Wasn't clear what I was suppose to do with falling star section. So I kept running into the big stars thinking that was taking me to another world. Like @gerugames mentioned once I tried surviving it lasted a bit long for my taste.

Framerate was sporadic during the falling star section and platformer. Sometimes it would be really fast and others it would crawl. This was on a decent desktop in Firefox. The jumping didn't feel natural and felt to short on the jump. It made jumps that I would have expected to clear very difficult and frustrating.

I think with some polish to improve performance and controls with clarification in the beginning for the falling star section it could be an enjoyable game. Some fitting music would really help pull the mood together for the starry platformer.
Plazmaz
07. Oct 2019 · 00:39 UTC
The beginning felt like a different game, but outside of that being somewhat confusing at first, I absolutely loved the design, execution, and art style!
🎤 Aurailus
07. Oct 2019 · 00:49 UTC
@plazmaz Thank you so much!
Bocodillo
07. Oct 2019 · 01:30 UTC
This game looks gorgeous! The first sections was a little too long to be completely silent but the platforming section was cool. Dying did send me too far back though, it was a bit of a pain to redo so much. I liked the game a lot overall, a little bit of extra work could go a long way with this one.
Lord_404
07. Oct 2019 · 01:47 UTC
The start part is boring, graphics are great, platforming physics are horrible, the character decelerates way too slow, level design leads to one way level traversal and there are no checkpoints.
Xacur
07. Oct 2019 · 02:02 UTC
Nice game! the graphics are beautiful and the mood it achieves with them is great. The platformer part is kinda hard.
6smith
07. Oct 2019 · 03:18 UTC
Very pretty, also very difficult. Wish there were save points of some sort.
RoboDoig
07. Oct 2019 · 06:08 UTC
Amazing! Looks beautiful, controls well, difficulty well balanced to make it tough but interesting.
jk5000
07. Oct 2019 · 06:45 UTC
This is overall a really pretty game, and I really like the gameplay idea. The controls in the platform game could have been better, and the game really needs some music/sounds. Overall a pretty good combo game. Well done.
Rolly
07. Oct 2019 · 10:14 UTC
I finally made it, after I don't know how many deaths. :D

What was the purpose of the first part of the game, an unfinished introduction I guess? I must say, the visals were so gorgeous that I could almost hear the melancolic piano music and a deep voice telling a sad story while I was floating in the void.

The platform part was well executed, it felt very robust and polished. My only complaint would be that the inertia following the movement is a bit too much in a game where you need to make precise jumps (or maybe I'm just really bad at platform games).

Great entry!

EDIT: I guess you already know it, but sounds and music could have added soooo much to the mood of your game. I think devoting some time of your jam - even 1 hour - adding some sfx, is totally worth it!
pedromgdo
07. Oct 2019 · 11:56 UTC
The art was great but the controlls were lacking, still enjoyable tho.
AppoxGames
07. Oct 2019 · 12:15 UTC
Very impressive little game! I really wanted to finnish it but no savepoints and frustrating deaths stopped me.
Good introduction but you should have made it a little shorter because for a moment i thought that was the actual game.
Nonetheless, great work!
Mazen Morgan
07. Oct 2019 · 19:41 UTC
very cool game !
Enver Arco
07. Oct 2019 · 20:51 UTC
Graphics are nice, controls need a little work
starvingindie
07. Oct 2019 · 21:11 UTC
Love the aesthetic of this game. Platforming was a bit unforgiving, but everything else was really enjoyable. Great work!
aconfusedragon
08. Oct 2019 · 00:59 UTC
I absolutely LOVE this, the aesthetic is AMAZING and the gameplay is really fluid and cool. This is an A++ game awesome job!!!
dygar
08. Oct 2019 · 07:30 UTC
Awesome art!
mikymod
08. Oct 2019 · 14:58 UTC
Control clunkiness aside... This is an impressive entry! It feels really polish and art is amazing. Congrats
cephalo
08. Oct 2019 · 17:55 UTC
Extremely well done. I really liked the beginning myself; it had a very gradual pace that made me feel accomplished when I got through it. The hold space for multiple jumps is odd in a punishing platform game though. Seriously stellar work.
croewens
08. Oct 2019 · 21:41 UTC
Holy shit that looked great! Really well done, aside from the control clunkiness, impressive entry! The aesthetics are on point. Took a while for me to figure out what I had to do, but you kept me interested with the nice graphics! Care to checkout my submission as well? https://ldjam.com/events/ludum-dare/45/ld45-submission
Cybikitty
08. Oct 2019 · 22:29 UTC
This game is so beautiful! The only complaint I'd have would be that the intro feels a tad too long - but apart from that it's a really pretty and responsive platformer! :)
Twelvoo
09. Oct 2019 · 05:41 UTC
It is very relaxing and has beautiful arts. Good job!
GoldenEvolution
09. Oct 2019 · 12:43 UTC
Thank god I read the comment about the game going way too fast on a 144 hz monitor, or else I would've quit really fast. This game is absolutely most beautiful and when playing on a 60 hz monitor, the game feels great. Good job!
Gold5Games
09. Oct 2019 · 15:49 UTC
Nice concept with a dreamy mood. Jumping/moving can be a touch fidgety, but given the amount of time you had, you did a great job.
🎤 Aurailus
09. Oct 2019 · 19:47 UTC
@goldenevolution Thank you! Yeah.. I should put a warning in the post description about that.
Euler Moises
12. Oct 2019 · 03:34 UTC
I loved the game! The art is beautiful! This lighting effect is fantastic! The gameplay is simple and polished.
Two things to complain about:
The first part of the game is infernal!! I stay longer in the first half than in the rest of the game. I almost gave up ...
other thing: WHERE IS AUDIO?!? I spent the whole game listening to harps, vibes, strings, and skipping noises inside my head. It was an interesting exercise for my imagination, but a sad reality for your game. Think about putting the sound in an upcoming release.

Congratulations for the game!

This is our game:
https://ldjam.com/events/ludum-dare/45/soundscapes
TORT60091
14. Oct 2019 · 14:18 UTC
I love this visual style. Great Work )
weeping-rupee
15. Oct 2019 · 02:13 UTC
Hey, I played your game on my stream if you're interested in watching the video. (Apologies for the kinda bad audio mix)

https://www.twitch.tv/videos/494759258
🎤 Aurailus
19. Oct 2019 · 09:15 UTC
@weeping-rupee Thanks for streaming it! It was interesting to see what specific things people got hung up on. Sorry the beginning was so gruelling to you, I think it had to do with your display scale, and also that I set the bar too high. You tend to get too good at something when you debug it all afternoon to properly gauge what to expect from new players :P