Yogurt's Quest by Aurailus
About
It started in a dream. A dream of nothing but a spark. Yogurt found himself alone, drifting in space, separated from his one and only friend, Pudding..

Yogurt's Quest is a short experimental Platformer in which you literally start from nothing. Explore a surrealist dream space as Yogurt and try to find your best friend while avoiding perilous death pits and traps.
The game was made for the Compo and thus I didn't have time to add sounds, unfortunately, so that rating category is disabled. I live-streamed the entire event over on my Twitch channel, where you can view the recaps if you want to.
Development
All of the art was made in Gimp during the 48 hour compo window. The game runs on Phaser 3, and was programmed in Typescript. I did it alone (except for the moral support of my awesome friends) over the past two days, and I hope you like it!
Screenshots

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Controls
In the beginning section, click the spark and use your mouse to move it around. In the platforming section, use Left and Right arrows to move, and space to jump.
Playing
The "Game (HTML5)" Link below should send you to my website, Auri.xyz, which hosts the game. Yogurt's Quest should run on both modern versions of Chrome and Firefox. I haven't tested it on Edge, but I'm not too optimistic about it.
IMPORTANT
The game will not work properly on 144hz displays. I didn't have time to properly implement delta time. Please configure your display or use a 60hz monitor to avoid lightning fast player movement.
| Youtube | https://github.com/Aurailus/Yogurts-Quest |
| Youtube | https://auri.xyz/ld45 |
| Original URL | https://ldjam.com/events/ludum-dare/45/yogurts-quest |
Ratings
| Overall | 123th | 3.69⭐ | 65🧑⚖️ |
| Fun | 187th | 3.397⭐ | 65🧑⚖️ |
| Innovation | 234th | 3.31⭐ | 65🧑⚖️ |
| Theme | 209th | 3.508⭐ | 64🧑⚖️ |
| Graphics | 18th | 4.31⭐ | 65🧑⚖️ |
| Humor | 299th | 2.295⭐ | 58🧑⚖️ |
| Mood | 101th | 3.651⭐ | 65🧑⚖️ |
| Given | 10🗳️ | 12🗨️ |
The tail-end of the first section became a bit difficult to look at as it was so flashy (maybe that's just me though).
The lag involved in generating new platforms was a bit jarring.
I registered as having died although I was going to fall onto a platform. E.g. on the way back from the 2nd star, jumping off the cliff will kill you despite there being safe ground to land on.
A restart button would've been nice for situations where suicide was necessary, e.g. missing the jump to the floating island of the 2nd star.
Framerate was sporadic during the falling star section and platformer. Sometimes it would be really fast and others it would crawl. This was on a decent desktop in Firefox. The jumping didn't feel natural and felt to short on the jump. It made jumps that I would have expected to clear very difficult and frustrating.
I think with some polish to improve performance and controls with clarification in the beginning for the falling star section it could be an enjoyable game. Some fitting music would really help pull the mood together for the starry platformer.
What was the purpose of the first part of the game, an unfinished introduction I guess? I must say, the visals were so gorgeous that I could almost hear the melancolic piano music and a deep voice telling a sad story while I was floating in the void.
The platform part was well executed, it felt very robust and polished. My only complaint would be that the inertia following the movement is a bit too much in a game where you need to make precise jumps (or maybe I'm just really bad at platform games).
Great entry!
EDIT: I guess you already know it, but sounds and music could have added soooo much to the mood of your game. I think devoting some time of your jam - even 1 hour - adding some sfx, is totally worth it!
Good introduction but you should have made it a little shorter because for a moment i thought that was the actual game.
Nonetheless, great work!
Two things to complain about:
The first part of the game is infernal!! I stay longer in the first half than in the rest of the game. I almost gave up ...
other thing: WHERE IS AUDIO?!? I spent the whole game listening to harps, vibes, strings, and skipping noises inside my head. It was an interesting exercise for my imagination, but a sad reality for your game. Think about putting the sound in an upcoming release.
Congratulations for the game!
This is our game:
https://ldjam.com/events/ludum-dare/45/soundscapes
https://www.twitch.tv/videos/494759258