to Leave by 5imon

In this puzzle game, you will learn how to get along with the peculiar rules of a mysterious island.
In each level, you will have to find the 5 matching platforms and activate them.Then you will be able to gather what you need to get to the next day.
Music is the key!
| Youtube | https://5imon.itch.io/to-leave |
| Original URL | https://ldjam.com/events/ludum-dare/46/to-leave |
Ratings
| Overall | 1009th | 3.576⭐ | 94🧑⚖️ |
| Fun | 1433th | 3.223⭐ | 94🧑⚖️ |
| Innovation | 341th | 3.775⭐ | 93🧑⚖️ |
| Theme | 2390th | 2.733⭐ | 92🧑⚖️ |
| Graphics | 528th | 4.096⭐ | 96🧑⚖️ |
| Audio | 85th | 4.185⭐ | 94🧑⚖️ |
| Humor | 1294th | 2.782⭐ | 80🧑⚖️ |
| Mood | 899th | 3.567⭐ | 91🧑⚖️ |
| Given | 22🗳️ | 18🗨️ |
But logic is too hard
Cool beats and intriguing gameplay! A one-of-a-kind concept!
Unfortunately, I really didn't understand how to complete each level and after a bit of messing around found out you could just play all of the sounds then turn them all off to complete it. With some proper tips and maybe a tutorial, could be a really well made game!
Good job
I couldn't figure out all the puzzles, though.
Had fun playing around for a good 20 min but couldn't figure out how to get water ..
With all my team we try to figure it out, it was so cool. And after we won we streamed each other island to try to have good sounds xD
Nice job !
Honestly you shouldn't have included instructions :-P
But i don't think you need to explain the game (in the description, I just notice you updated it) because i think it's a part of the magic of this game. To found out everything by yourself.
I repeat myself, GREAT JOB, i'm your fan number one
The graphics are super pretty and I love the little interactions with the level (chopping down wood, swimming)
I think the "I need water" at the start throws you off as I spent a lot of time clicking the water before haha
Audio, and graphics were so polished. The animation were amazing. I can't think of any issues besides maybe a tutorial.
Great work!
I love the idea of an audio based puzzle game, and I am not sure if I have ever seen something like this before.
I think with a few more mechanics it could be developed into something really interesting, really lovely art style as well.
Sorry for the lack of in game guidance, in each level, you will have to find the 5 matching platforms and activate them.Then you will be able to gather what you need to get to the next day. Try to start with the 'monks voice' loop...
Could you please check it once more, I'm really curious about your opinion!
Anyway: The graphics are great! And I like the small animations you built in. The final music of each level is also nice to listen to, when you finally get it. Good job!
Thanks for playing!
Anyway, a very nice experience, even artistic, I would say!
Could you please check it once more, I’m really curious about your opinion!
Okay, so lets start with some questions.
Does needing water have *anything* to do with the platforms we have to activate? Initially I activated all water platforms, but that didn't do much. I then proceeded to try other things, like "all the cactus platforms" because they contain water, with similarly unfruitful results. To be honest, I would've given up if I hadn't read the comments and found "Try to start with the ‘monks voice’ loop". (Maybe the 'monks voice' should played at the beginning, or you shouldn't even be able to stop it?)
And following, are there any hints on the platforms for the following days? I assumed e.g. the "wood" would use all the platforms with trees. I was wrong, but it took a bit for my non-existing musical sense to figure that out.
It seems like the monks voice was needed in every song. Was there a hint for that? Is it because it's our "base" platform? Initially I didn't even try it again because I assumed every song uses completely unique samples.
I am really curious in general about how you thought the player would figure things out. I'm not sure if posting it here would be best (to avoid heavy spoilers for casual readers), but maybe you could say a few words about it off-site and link to it or something? (E.g. pastebin.com)
Having another sentence after "You need water...", like "Right click on a platform to start" would've been really nice, btw. And maybe "Try right clicking again on this platform and see what happens." Or something similar. We were told that we can interact with things in the beginning, but interacting with *platforms* is not what I thought of.
I think it would've also been nice if the game somehow makes clear that you need 5 platforms. Maybe it shouldn't even allow to have more than 5. Maybe there should be UI that says something like "3/5 platforms activated".
Maybe there should be ongoing hints if things go together. But I can see how that could change the game for the worse and push it away from its core concept of "finding what music loops go well together by listening". To be honest, I have no idea what hints would work well here, so I can hardly blame you for not figuring that out.
But still, despite all those complaints and through my missing musical sensibilities, I persevered. Because it was interesting, novel and very, very curious. The music is fantastic. The art is cool.
And I really like how you combined everything. This could just be a set of buttons - there was no *need* for a person on an island. And after combining you could've just said "well done, you got the water/wood/food". You didn't have to let the player actually collect stuff, or play a nice swimming sequence. You *did* put in all that extra work though, and the game is all the better for it.
I wish this was a bit more accessible so it could reach more players. Because it should be played. It's one of my favourites so far, problems and all. I'm following you now, and I hope I'll see lots of other cool games in future LDs from you!
PS: If possible, move away from the low Unity version that I saw mentioned elsewhere, and make web builds too! accessibility and all!
Developing this game, I was perpetually torn between the audio and ressources theme that I tried to combine, repeatedly giving up on one of them.
When it then came to the message implementation, my objectivity was gone - I guess I would have needed your feedback at that moment :D
Again, thanks a lot for diving in!
after seeing your game spammed for 3 days in a row I changed my votes, obviously you don't get the sense of a ludum dare.
It's rare to get a game focused on sound, so points for originality. I liked the sofly square aesthetic (especially on the trees, and the fish are pretty), and the animations added a depth it wouldn't have had otherwise (like sound does in graphics-focused games). Also I liked how you made both berries and fish available as food. Plus it's fun to play. Which is the most important.
I'd be interested in the mechanics of making it: did you make a music tune with five tracks, assign them each to an island, and then add random ones to the rest? Or is some part of it procedural?
Best game I have played in this Jam so far and stars to match ;)
I loved the art style, and the music sounded great (when it wasn't overlapping like crazy).
Just probably needed a small tutorial section @ the start, to assist the player in what they needed to do to progress the game, or possibly some visualization help too - maybe the song clips could have changed the water (waves/rippled), so you could see when things were in harmony, and when things were discordant :).
Nice work!
Clicking the trees, while making the map interactive and bringing more depth to the table, felt kind of unintuitive, but other than that I really can't stress enough how much I loved playing this gem. Thank you for bringing this great game!
You should put some screenshots in your page, to make it more attractive too, the game is really cute!
Hope it will appear in your 'titles you should play' series, these are really good choices...
I really like the concept, but I am not very musical so found the game very hard. It might be a good idea to have
your character indicate when you are on the right path, example having him start dancing or cover his ears if you got most right or wrong.
The art style is simple, but looks very nice and consistent, agree that your LD and itch.io page need more images to really show the game off.
The more it makes me mad that you offer no guidance :(
Pal, you need to realize us people are lazy pieces of shit. If something doesn't work the second time (and they've not already invested hours of gameplay) they're likely to drop it. "Life's too short" and everything (which doesn't mean these said lazy pieces of shit are gonna then spend it meaningfully, most likely will waste it on Instagram, but you get the point, right?)
Yet you didn't even add the instructions in your post, you made others have to SEARCH for them in the comments, grrrr. this makes me angry on your behalf, because I really like your game, artstyle and feel like you've put a lot of work into this! And you did it all alone.. whaaaaat? :O Amazeballs!
Nowadays, there are too many games on the market. Making games has also become about selling yourself, and that continues after the player bought the game with the tutorial! I know, I know, gamejams and all, ain't nobody got time for that, BUT your game looks soo polished and nice, at least add a proper description in the post OR offer a gameplay video where you show what to do! ^^ The music is nice and sweet, the colours look great (good lighting!)
So overall good job finishing this n your own! but for godzillas sake, MAKE A BETTER TUTORIAL IN YOUR POSTING
<3
I think you have something great here. It's nothing like I ever seen before and I can see people with less of an "elephant stepped on my ear" problem really enjoying this one. Graphics is very cool and clean. Reminds me of the "Touryst".
Very nice job on the game!