Cowboy and Robot by techsec
* Looks like this lovable robot crashed from the sky into your village. Guide this little guy out through the slums and past the imperial soldiers who have come to kidnap it. But watch out, this robot likes to wander if it gets bored and the guards are everywhere… *
Cowboy and Robot:

* Cowboy and Robot * is at heart a stealth game where you must outwit imperial soldiers while your cute (but annoying) robot constantly wanders off and does its own thing.
Controls:
WASD to move, direction arrows to look around
Press space to whistle and call the robot to you
How to Play:
The goal of the game is to navigate your little robot to one of the exits around town all while avoiding the imperial soldiers. The robot will wander on its own so to help it stay on track you can whistle, but be warn you will also alert guards! As well, you can peek in order to see whats up ahead so your little robot friend doesn't get caught
Special Thanks To:
-Isabela Arriojas Ocampo: For the amazing cover / win screen art
-Jaden Nixon: For lending your very masculine voice for the imperial soldiers
Hope you can keep it alive!
| Youtube | https://techsec.itch.io/cowboy-and-robot |
| Youtube | https://techsec.itch.io/cowboy-and-robot |
| Original URL | https://ldjam.com/events/ludum-dare/46/cowboy-and-robot |
Ratings
| Overall | 2509th | 2.457⭐ | 25🧑⚖️ |
| Fun | 2496th | 2.217⭐ | 25🧑⚖️ |
| Innovation | 2245th | 2.674⭐ | 25🧑⚖️ |
| Theme | 1893th | 3.304⭐ | 25🧑⚖️ |
| Graphics | 2153th | 2.674⭐ | 25🧑⚖️ |
| Audio | 1253th | 3⭐ | 24🧑⚖️ |
| Humor | 1697th | 2.4⭐ | 22🧑⚖️ |
| Mood | 2194th | 2.682⭐ | 24🧑⚖️ |
| Given | 18🗳️ | 24🗨️ |
I walked around, nothing happens, a the game crashed. :/

The map design isn't too interesting. I get the feeling that the map should be smaller OR my player needs to walk faster. I spent more time walking and finding things which isn't very exciting.
The game also needs to provide me with objectives or some points of interest on the map, or some kind of feedback to let me know I'm going the right way. Otherwise players will easily feel lost and unsure what to do.
I liked the attention to detail in the player sprite. The cape fluttering is a nice touch. The pink robot contrasts very nicely against the dull, brown background, and it's bright colours helped me establish that he's a friend not foe, which is subtle but much appreciated.
Overall, I can imagine if the same effort on the characters went to the map, UX and gameplay, this would make for a very lovely game. Nonetheless, good job and all the best! :)

I think win screen got a bit buggy
Overall, I couldn't do much stealth as the robot would move around enough that I would end up getting chased or the guards would hear me.
Keep up the good work!
Sorry, wish I enjoyed the genre more.
-What is it I'm asking the player to figure out or master?
-Is my level design a compliment to the mechanics? Does the level give the player a place to use the mechanics to plan and execute?
-If the A.I. is hard to implement in a jam (trust me, it is!), what could an A.I. do that's challenging given the mechanics and won't call attention to itself in a negative way? Like what if the A.I. patrolled so the player had to observe, learn, plan and execute?
-Go play some of your favorite Stealth games, how do they do it?
Good job on completing your game! Thanks for letting me play!