Keep it live by GiovanniBarrottu

[raw]
made by GiovanniBarrottu for Ludum Dare 46 (JAM)

Screenshot1.png

You're in charge of keeping a show live, but computer viruses are attacking your power core! Keep your ratings up by hitting the bits on the left screen, while switching to the right screen to protect your power core from enemies. How long can you keep it live?

The bar on the left is your ratings, the bar on the right is your remaining power.

To switch screens, press the switch button once, choose your spawn location, and then press it again

It's a jam game, but I still made everything myself as if in compo

Controls:

Keyboard:

  • Move - Arrow keys
  • Jump - Space
  • Attack - E
  • Dash - w
  • Switch screen - Q

Controller:

  • Move - L joystick or arrows
  • Jump - A
  • Attack - LB
  • Dash - B
  • Switch screen - Y

Ratings

Given 0🗳️ 0🗨️

Feedback

AdamCYounis
23. Apr 2020 · 04:52 UTC
This game was up and down for me. The first couple of attempts, I really couldn't understand what was happening. The relationship between the controls in bullet-time and the swapping between screens was unclear until I experimented quite a bit. Eventually, I figured it out, and was very impressed by the visuals, feedback, particles etc, though there were still some glaring visual design issues that seemed like oversights. Having the centre node that I'm protecting on the right be the same colour as the enemy squares made them seem related at first. when two things of the same colour join up, that's usually a good / harmonious thing, but here it was negative. I also wasn't sure about the use case of the dash button, since i could always go into bullet-time and move around wherever I liked. Overall, I was really impressed by the presentation values, and would love to see more games with this aesthetic from you. Thanks for the submission!