Protoplanet by Benjamin-L

[raw]
made by Benjamin-L for LD34 (JAM)
Controls:
Rather than two buttons, I used one button. Left click to eject mass in the direction that you are clicking.

You are a chunk of rock in a protoplanetary disk. Your goal is to absorb enough mass to become a planet without being absorbed by larger chunks. Since there is no air, the only way to control your movement is by ejecting mass in the opposite direction. Don't crash with too much relative velocity or parts of you will break off on impact.

The game is like agar.io with gravity, momentum, and conservation of energy.

The music is R锚verie by Debussy, played by Simone Renzi (http://imslp.org/wiki/Special:ReverseLookup/253086).

Ratings

Coolness 49% 1391
Overall(Jam) 3.13 692
Fun(Jam) 2.64 896
Graphics(Jam) 3.52 486
Humor(Jam) 1.75 839
Innovation(Jam) 2.81 730
Mood(Jam) 3.25 483
Theme(Jam) 3.45 712

Feedback

Bamboy
15. Dec 2015 路 05:23 UTC
Application was unable to start correctly error on windows build.
Monochrome Bears
15. Dec 2015 路 05:28 UTC
Sorry can't check it on my mac :(
diest
15. Dec 2015 路 05:29 UTC
after while there was nothing near me.
馃帳 Benjamin-L
15. Dec 2015 路 06:04 UTC
I did a windows build using the MinGW rust compiler instead of MSVC. Hopefully this will work better if you don't have the visual studio runtime.
Weeping Rupee
15. Dec 2015 路 06:36 UTC
best I've played so far, hands down. Great atmosphere.
stargardengames
15. Dec 2015 路 06:38 UTC
Doesn't run for me.

Windows 7
parias001
15. Dec 2015 路 06:38 UTC
Nice graphics!
flwns
15. Dec 2015 路 06:39 UTC
ran at 1 fps, was unable to play
SSJMetroid
15. Dec 2015 路 06:41 UTC
Interesting take on an old idea. I thought it could use some balance, I was just really bad at it hahahah. The huge exaggerated shadows were hard to deal with too.
retrogradeorbit
15. Dec 2015 路 14:06 UTC
Linux d/l ran fine with libsdl2 installed. Frame at times was very low. around 3 fps. But it looked and sounded very nice.
terry90
15. Dec 2015 路 15:35 UTC
I like the minimal approach, and the soothing music fit the chaotic ballet rather well. There are, however, some issues with balance. For instance, I watch other asteroids gain mass at a far faster rate than I can absorbing the same amount of material. The green accent didn't immediately register as imminent danger. Red might be a better color to show accentuate larger asteroids. Over time the play space becomes empty with no indication of where to go. The shadows of other objects only work to define space in close proximity, so that mechanic becomes less effective over time. Even with these issues this is an enjoyable and relaxing game.
Aceeri
16. Dec 2015 路 00:25 UTC
Very nice, but it ends once you become larger than the other asteroids.
馃帳 Benjamin-L
16. Dec 2015 路 07:09 UTC
I (hopefully) fixed the low FPS issues by adding culling to the shadow and object rendering.
HongerTrollie
16. Dec 2015 路 07:19 UTC
Very nice relaxing game. I like the blurriness. I think it fits nicely with the theme of the game, being a meteor(a piece of unintelligent rock). The only thing I can think of to improve it is maybe to show the player the direction he needs to travel in to get back to all the other meteors/planets as I got lost in outer space for a while :P Thank you. I had fun
GogglesKitty
17. Dec 2015 路 05:51 UTC
I like the concept, just have some minor annoyances. I feel like a super clear art style (i.e. not blurry) would make it feel better. There's also no indication of motion which makes moving kind of disorienting. Otherwise, really cool!
el_kloklo
20. Dec 2015 路 18:02 UTC
to low fps, not possible to play, sad because I liked agar.io :(
srakowski
24. Dec 2015 路 02:10 UTC
I really liked the mood of this game. The audio was nice and well placed with the game. Well done.