Bhoot && Toobh by pune007
This game was made under 24 hours for ludum dare 47 jam. There is a chance for there to be bugs due it being made in a small timespan, so report if you find any. Feedback of any kind is highly appreciated!
Screenshots of the game

The music in the game is made by this creator on OpenGameArt https://opengameart.org/users/axtoncrolley (The music itself) https://opengameart.org/content/happy-go-lucky-puzzle
| Youtube | https://pune007.itch.io/ludum-dare-47 |
| Original URL | https://ldjam.com/events/ludum-dare/47/bhoot-toobh |
Ratings
| Overall | 951th | 3.393⭐ | 44🧑⚖️ |
| Fun | 635th | 3.476⭐ | 44🧑⚖️ |
| Innovation | 770th | 3.369⭐ | 44🧑⚖️ |
| Theme | 1634th | 2.268⭐ | 43🧑⚖️ |
| Graphics | 826th | 3.524⭐ | 44🧑⚖️ |
| Humor | 1157th | 2.097⭐ | 33🧑⚖️ |
| Mood | 945th | 3.25⭐ | 42🧑⚖️ |
| Given | 6🗳️ | 7🗨️ |
I my opinion it could have been more challenging if the two ghosts had to reach the goal at the same time (mostly my strategy has been to lock one ghost, make the other complete the level and then go back to the first one to make it finish the level as well).
I wouldn't worry about the theme, I see it as a jumping off point to inspire you. Good job.
also @loig That was the original idea but did not do it as I thought it would give the player a fair advantage against the spikes. Yeah but the strategy would go due to the mechanic. I could have made the level have more twists and turns to prevent them from just camping.
Well done sir, it is a fun game to
@wouter52, The lack of soundeffects was due to my inability to program it. I lost a major chunk of time in programming the sound-effects which could have been used for other polish. But hey at least I got to understand the need of polish.
I just don't understand why "Bhoot && Toobh" instead of "Bhoot && Toohb" for a perfect palindromic sentence ;)
Other than that, a nice style and good art worked well with the gameplay and it was fun.
Anyway - great game.

Nevertheless, great achievement especially in such a short time, congrats!
@gaming-night Yeah that was one of the things I realised after making the game. I did that cause I though "Toobh" was more easy to pronounce than "Toohb"
@invixel Funny story, it was getting late and I was burned out. I thought why not add music at the last second. So I wrote a script to make a seamless music transition but forgot to make the music loop. Which I realised after playtesting the game the next day. Yeah the corridor levels can be hard at times as you never know at which position you can pass through them. But thank you very much for the feedback.
@cosmicpickle Yeah the levels with the diamond spikes are pretty hard. When I saw my friends playing it, I immidiately noticed that they were struggling with it. But still thank you very much for the great and positive comments.