Fairy Fountain Factory Forest by madjackmcmad

[raw]
made by madjackmcmad for Ludum Dare 46 (JAM)

Version 1.0a bugfix now available! See below

Devout heroes come to a shrine in the forest, praying for the loot and power needed to Slam Evil. You are the fairy in charge of the massive factory that produces said loot -- can you produce the gear they need and KEEP THEM ALIVE?

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  • Factorio Flavored Mindustry Minded Build n' Battle Arcade Strategery A new genre, invented in 72 hours.

  • Explore, Build, and Connect You and your loyal workers will gather resources, refine them into better materials, and then craft those into useful loot.

  • Dynamic Music Belthesar is a boss and we've got that sweet crossfading from calm to tense build/battle atmosphere.

  • Twin Stick or KB/Mouse Do as ye please while flying and fighting.

Like nearly 74% of the world's population, I enjoy Factorio and buildy-connecty-factory games. Mindustry really hit home though, as it added that Herzog Zwei / Dune 2 kick that bodies crave. This game is an homage to all that.

It was hella ambitious in terms of features, even for a 72 hour project, and that shows mostly in the relatively thin amount of content. Note all the empty spaces in the builder grid. I took pains to add extra instructions to the main screen, as well as clear error messages when making incorrect build connections, but that was done at the cost of some bug proofing. Most critically:

** It's easy to place buildings too close to each other, or even overlapping. For maximum game enjoyment, don't do that.

Version 1.0a bugfix

  • Two showstopper bugs fixed, involving resource spawning breaking and the shrine no longer accepting Weapons after level 3.

  • World mesh stretching/tearing bug fixed.

  • End of Wave menu responds to joystick input.

  • Credits added.

  • Leaderboards "work", but deeper fixes felt outside the scope of what's fair to allow after submission.

No gameplay changes were made. If newer versions go up after this, they'll be marked as such on the itch page.

Ratings

Given 2🗳️ 2🗨️

Feedback

koemeterion
21. Apr 2020 · 07:21 UTC
Fun and interesting game.
The only thing I had a hard time with, was understanding the connecting thing. Nobody told me to be on top of the bubbles. So that took a few minutes to find out. :D


Unfortunately the game is missing (it seems) a bunch of buildings, which would help for a better expierence. But I think I can imagine what the overall idea was here and I like it. So I hope the game gets more attention afterwards.

For the record: My highscore 1453
Jimbly
23. Apr 2020 · 04:30 UTC
My high score was 35905. For some reason my armor production pipeline stopped doing anything after the end of the first wave. Was fun though!
oillen
26. Apr 2020 · 19:40 UTC
An interesting mix of concepts, although there are some setbacks like that you cannot remove a connection & you can accidently start a connection you don't want, I had a lot of fun trying to beat the game (over and over). This is a quite an advanced example for an strategy game in a game jam. Well done.
megamasterx
27. Apr 2020 · 14:23 UTC
This was a **BLAST**. Design wise I think that you and the team shot a little high but what you've managed to accomplish in a Jam scenario should certainly be applauded. The audio on this entry is second to none as well. I need this game finished and in my game library ASAP.
vfqd
06. May 2020 · 09:47 UTC
Awesome work here, I loved the ambition in this game. Please extend it further and fill all of those blanks in the menu :D