Last Healer by MoonRoll
World is not fair.
Balance is a delicate matter.
When the sky was stained with blood, and the birds singing gave way to sobs, Aeri fell. A handful of survivors took refuge in the roots of the Holy Tree, and you are among them.
Sweet, little high priestess ... It's time to use your powers for something more than a splinter treatment.
Your best friends will help you: the sorceress Ravenna and the warrior Avis. They will help clear your way, and you will help them survive.
Save the life of your friends. Get to the core of the temple. Cleanse him from evil, and everything will return to square one.
Before it's too late.
| Youtube | https://thc-games.itch.io/last-healer |
| Original URL | https://ldjam.com/events/ludum-dare/46/last-healer |
Ratings
| Overall | 1435th | 3.396⭐ | 26🧑⚖️ |
| Fun | 2130th | 2.813⭐ | 26🧑⚖️ |
| Innovation | 1344th | 3.229⭐ | 26🧑⚖️ |
| Theme | 1017th | 3.75⭐ | 26🧑⚖️ |
| Graphics | 463th | 4.146⭐ | 26🧑⚖️ |
| Mood | 1631th | 3.146⭐ | 26🧑⚖️ |
| Given | 7🗳️ | 1🗨️ |
I think the gameplay and player feedback could use quite a bit of work though. Some indication of how much mana is required for each spell, a cooldown timer for each spell, some numbers to indicate how much healing was done and how much damage each fighter is taking would go a long way to making the game more playable. Since as it stands, unless I do manually calculate how much mana the group heal vs single heal consumes and how much they heal for, it's hard to tell which one I should use. Similarly, I can't tell how effective the armor is.
It would also be pretty useful if instead of the armor spell at the first fountain, you get a spell that lets you make enemies target a certain fighter so you can distribute the damage equally then use the group heal.
Overall I see a lot of potential in the idea and think it could be a pretty fun game with strategic elements and a tight core loop!
Maybe the game could use more feedback and juice in a post-jam version.
I think you have a great base to built upon, well done !

I will check back later to see if there is an update. Looking forward!