Save Satan by SimonTheCase
In this rendition of another keep it alive submission, you have to save satan! Block incoming bullets and push enemies away to save satan (just a red circle actually). Controls: wasd + j + k

| Youtube | https://simonvwebs.itch.io/lucifool |
| Youtube | https://simonvwebs.itch.io/lucifool |
| Original URL | https://ldjam.com/events/ludum-dare/46/save-satan |
Ratings
| Overall | 767th | 3.16⭐ | 49🧑⚖️ |
| Fun | 691th | 3.085⭐ | 49🧑⚖️ |
| Innovation | 264th | 3.62⭐ | 48🧑⚖️ |
| Theme | 502th | 3.696⭐ | 48🧑⚖️ |
| Graphics | 904th | 2.75⭐ | 48🧑⚖️ |
| Audio | 542th | 3⭐ | 47🧑⚖️ |
| Humor | 762th | 2.203⭐ | 39🧑⚖️ |
| Mood | 811th | 2.813⭐ | 42🧑⚖️ |
| Given | 10🗳️ | 0🗨️ |
I found the controls (charging up and pushing) quite hard to get hold of - I would personally think that it would work better if you just click to let off a pulse rather than charging, but I'm sure you could think about that sort of thing when doing more playtesting and tuning.
Well done - thanks for sharing!
It's quite challenging, but I'm sure with some practice one could play for a long time.
Would be cool if you added some sort of score and limited the area the player can move so it dosn't go off-screen.
The music is pretty good but the game lacks of sound design. It is also quite hard.
Well done!
- Slower difficulty ramp up, so that you can experiment with the controls and enemies a bit longer - I found them a bit confusing and difficult to get the hang of
- Clearer visual difference between enemies vs shots. (It would be nice to have more of a story for the enemies as well - rather than them just being unexplained blobs!)