Sonar Vision by AlexHonor
Sonar is the only input from the outer world. And 2 buttons your only output. Survive as long as you can among dangers of the world. Use resource values and your logic to determine if the current UFO your sonar registered is just a piece of resources you can harvest or is it a an armored ship with enemies.
Controls:
E - engage
H - harvest
w,s or up,down arrow - change target
Controls:
E - engage
H - harvest
w,s or up,down arrow - change target
Ratings
| Coolness | 52% | 3 |
| Overall(Jam) | 3.38 | 455 |
| Audio(Jam) | 3.96 | 77 |
| Fun(Jam) | 3.12 | 547 |
| Graphics(Jam) | 3.16 | 663 |
| Humor(Jam) | 2.63 | 528 |
| Innovation(Jam) | 3.92 | 62 |
| Mood(Jam) | 3.87 | 105 |
| Theme(Jam) | 3.80 | 389 |
Love the sounds and the attack shake.
Thanks for putting this together! I enjoyed playing it.
Some issues I encountered:
- Text spilling offscreen in web version (less so in fullscreen, but still occasionally there too).
- Survival time in game over seems to always say 0:0:0 after the first game.
- Targeting -- it seems like the nearest target should be prioritized, or encounters should resolve faster (asteroids/enemies go down or pass by faster) relative to the spawn rate, or the player should be able to cycle targets, or the E/H choice should apply to the most recently pinged object. (Though perhaps this is only an issue if you first engage an asteroid, then try to harvest it, and in the end it just passes out of range, preventing you from doing anything about the next blip or two.)
Of course, this didn't stop me from playing a couple dozen or so times--it's still a very interesting entry--but it seems like this could be even better with a little more time/love. Hope you consider continuing dev in a post-LD version!
I'm... really confused, I can't seem do to anything. Hostile ships seem to come straight away and just kill me and there doesn't seem to be anything I can do to avoid that.