ReOrb by aayush
ReOrb is a tower defense game where you have to protect your core from projectiles by building defenses around it. The game is played in two modes, upgrade mode and survival mode. After each survival period, you get an upgrade window to upgrade your base for the next survival period. you get coins by destroying projectiles, which can be used to buy equipment and upgrades. Your goal is to survive for as many rounds as possible while collecting as many coins as you can.

| Youtube | https://github.com/aayushsharma9/Reorb-LD46 |
| Youtube | https://aayushsharma.itch.io/reorb |
| Original URL | https://ldjam.com/events/ludum-dare/46/reorb |
Ratings
| Overall | 232th | 3.75⭐ | 40🧑⚖️ |
| Fun | 210th | 3.697⭐ | 40🧑⚖️ |
| Innovation | 323th | 3.539⭐ | 40🧑⚖️ |
| Theme | 600th | 3.592⭐ | 40🧑⚖️ |
| Graphics | 136th | 4.066⭐ | 40🧑⚖️ |
| Audio | 449th | 3.171⭐ | 37🧑⚖️ |
| Mood | 222th | 3.614⭐ | 37🧑⚖️ |
| Given | 7🗳️ | 5🗨️ |
`no boot config - using default values
(Filename: Line: 479)`
I also got some strange errors when unpacking, asking me whether I want to replace duplicate files, so maybe something went wrong when packing the linux build?
Edit: Got it to work in the browser and i really like it! The graphics are great, I quite like the animation when projectiles hit the shields and it's quite fun to play!
Really challenging and fun, the visuals are simple but neat and the overal mood of the game is cool.
The reward sound is WAY TOO LOUD. I had to mute the game to play it because I was actively trying to avoid shooting projectiles to avoid the sound. The difficulty curve is really interesting too.
The game is so cool it dosen't even seem like a jam game, it seems like a finished hyper casual game, I can play this for days!
The best part is its made by another fellow Indian, can you message me on insta at @the.indie_coder ? We need to talk!
The music was very high-quality and pleasant to listen to, but not very fitting with the game.
Graphics are perfect.
I loved the concept and mechanics. My only thought is that it was a bit weird trying to "pojnt" by barrier at something but always have it off-center because i had an odd number of sections, or when my barrier died trying to position the others by an offset-angle. One partial solution would be to have a permanent visual part of the rotating gameObject pointing to the mouse to give visual feedback. Even better would probably not use a mouse to rotate, though I understand that you couldn't rotate as quickly keyboards and most people here aren't going to be playing with analogue joysticks.
Was a little hard to differentiate between weak and strong fireballs though, since they are about the same size and colour.
My only complaint is that even after playing for 10-15 minutes, I still had a hard time with the controls. Maybe if I could swing the orb with left/right key mappings instead of the mouse? I was never sure which direction I needed to move the mouse to get it to do what I wanted.
Maybe it's just me, but I feel like if I had a little more control I could have played this for hours. By far the best entry I've played yet.
The first few waves are the most interesting ones. I took me a while to understand that you need to move the mouse around the center in a circular fashion. The problem was, that the mouse and the first barrier you build are not at the same angular position. It's a bit strange.
As soon as you build a ring of converters the game is basically won. Converters and barriers are too powerful. Maybe they should break after a while or add a limit to how many you can have or buy.
Apart from those minor nitpicks, a great game!
I did have some issues, though... first, the mouse control should have gotten more polish. It's weird that the "shell" is not pointing towards the mouse. I know it sounds weird, but trust me. I think you could make some kind of smart system that determines the "front" of your defenses and make that point towards the mouse. Or just an arrow, that would help too
Oh and it's too easy. Like, too easy. After you get a ring of converters, there's nothing else to do. And that takes just about 8 rounds or so... I think you should make it so they break after they give you at most 5x their own price, or something like that!
And I think I've found I've found a bug. I accidentally bought a canon, so I got rid of it and... that got rid of the entire slot. So I had an unfixable hole in my defenses forever. Which was weird.
Actually I found two bugs. The second one was what made me stop playing...

That projectile just. Kinda stayed there... so the round never ended. Oops!
All in all, great entry! Good graphics, good concept, wish it was harder. With a bit more polish, I'd honestly play this more times!!
Only thing that I didn't like was the way discarding works - after discarding a piece, I couldn't build a new one in the same spot (rendering the discarding rather pointless). Otherwise than that, I really enjoyed the experience, along with the art style and relaxing music. You should definitely keep on working the game post-LD and release it!