Loophole by louis-denizet

Ludum dare 47 - Stuck in a loop
I made a very litteral interpretation of the theme with a minimalistic art style as I do not know how to do more complex art! I took a flat design color palette to try staying coherent.
I made the code on Construct 3 game engine and I really hope you enjoy the game concept there!
Known issue : in certain cases the walls do not open, I could not fix in time!
*Controls : *
Left click : create right rotation circle
right click : create left rotation circle
numpad 1 : activate camera centered on active circle
numpad 2 : activate camera centered on player position
numpad 3 : activates default camera following mouse

*Credits : * Font - Lato Light Music - https://www.scottbuckley.com.au/library/extrapolation/ SFX : - https://freesound.org/people/Bertsz/sounds/500904/ - https://freesound.org/people/GregorQuendel/sounds/511723/ - https://freesound.org/people/quedicemipez/sounds/522699/ - https://freesound.org/people/Seidhepriest/sounds/211424/ - https://freesound.org/people/ryusa/sounds/531124/ - https://freesound.org/people/Komit./sounds/399294/ - https://freesound.org/people/JomelleJager/sounds/252681/ - https://freesound.org/people/zimbot/sounds/122972/
| Youtube | https://louis-denizet.itch.io/loophole |
| Original URL | https://ldjam.com/events/ludum-dare/47/loophole-1 |
Ratings
| Overall | 121th | 4.1⭐ | 42🧑⚖️ |
| Fun | 207th | 3.902⭐ | 43🧑⚖️ |
| Innovation | 104th | 4.061⭐ | 43🧑⚖️ |
| Theme | 30th | 4.439⭐ | 43🧑⚖️ |
| Graphics | 319th | 4.085⭐ | 43🧑⚖️ |
| Audio | 452th | 3.577⭐ | 41🧑⚖️ |
| Mood | 262th | 3.91⭐ | 41🧑⚖️ |
| Given | 6🗳️ | 6🗨️ |
Good audio BTW, went good with the motive of the game.
I love what you've done! Taking a simple concept (That totally fits the theme), putting it into a game and then just perfecting it. The music fits, the particle effects are beautiful but simple, and it was fun!
The final dot was quite tricky to get, but I got it on my first shot!
Would have loved to have some checkpoints.
The music did not restart when i died, but reloading the game was also an option.
Very good job!
Only issue i had was with the screenshake and the camera movement, its sometimes hard to place loops exactly where you want them to go
Tiny nitpick: The camera messed with my aim a bit in the beginning but I got used to it after a while (also I don't really knwo a better solution from the top of my head).
Tip of the hat for easily playable HTML5 :)
The mechanism is simple, but does not get old as the game is short. I'm sure you could get some variation in later levels (such as reversing directions, playing with speed and radius of the circles).
My main gripe would be the slowly-panning camera which gets in the way of placing your circles. I liked that the level is explored this way, but having to wait until the transition stops was a bit annoying. Speeding up the transition a little would solve this.
Anyway, very solid title.