The Empty Jar by gamezero

[raw]
made by gamezero for Ludum Dare 45 (JAM)

cover.png

  • Use arrows (or A & D) to move, Space-Bar to pour.
  • Fill your jar at the fountains, pour the water into spaces to get to the exit.
  • Watch out - some liquids and other things can hurt.
  • 16 levels
  • 6 different liquids to help or hinder you
  • Avoid mean goblin sentries
  • Navigate in the dark with glow water

filling_up.png dark4-3.png

Ratings

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Feedback

Strange Nebula
09. Oct 2019 · 18:01 UTC
Let's be honest the game is quite easy. However, I really love the cute graphics and the idea of using "the power of liquids". The game obviously lacks audio, and maybe you could have make a bit less levels and have a basic audio loop or some sound effect when pouring liquids. Overall I really enjoyed the game, great job :)
Omiya Games
20. Oct 2019 · 19:41 UTC
The graphics are great, and and I like the central mechanic implemented. I can imagine with extra jars and more movement options, the game can become a very interesting puzzle game. As it is right now, the limitations makes the game super-linear and repetitive. I also found the act of refilling, walking to a pit, then pouring the liquid, and repeating that process over to solve the puzzle boring and repetitive as well. More time spent on the games level design and controls would have probably made this game more interesting.

https://www.youtube.com/watch?v=qq_qRoOOl-s
AllBetsAreOff
22. Oct 2019 · 20:49 UTC
I played this game on stream with @omiya-games.

I think that the mechanic is unique and cool. The current state of the mechanics leave it feeling kind of incomplete. The puzzles could have been made much more substantial by expanding the mechanics. For example: giving the player reason and ability to under-fill a ditch, overfill it, drain a ditch, or create a 'bouncy' liquid that could have added some light platforming.

The ditch-filling mechanic isn't completely bullet proof, but it works well enough. The art works. Just implementing the game as it is in the time limit must have been a substantial challenge. The presentation itself, save the lack of sound, is solid.