hARBOuR by Aurel Bílý

[raw]
made by Aurel Bílý for LD34 (COMPO)
A simple platformer where your mission is to collect nutrients to save the last tree in the world.
Choose a droid to send outside the pod to get started, but be careful - your battery power is very limited.

Not very happy with the final product, time got to me too soon. But much better than submitting nothing. :)

= Controls =
Arrow keys - movement, up to jump and DOUBLE JUMP
A - shoot, menu action

Ratings

Coolness 89% 2
Overall 3.26 456
Audio 2.58 509
Fun 2.83 703
Graphics 3.89 133
Humor 1.97 643
Innovation 2.44 840
Mood 3.36 228
Theme 2.91 890

Feedback

jcmonkey
14. Dec 2015 · 06:35 UTC
the game was interesting, though i had trouble with the jumping, but other then that it was ok.
keepee
14. Dec 2015 · 06:41 UTC
you have a really nice little style with this, gameplay is just too plain though
vortex
14. Dec 2015 · 18:25 UTC
like jcmonkey I also struggeled with the jumping and double jumping. It took me two runs to fully understand my purpose of the game. I think your game needs some more description like collect all the blobs, and you have a double jump...
That kind of thing.
I really liked your art style, and the character animations.
wilsk
14. Dec 2015 · 19:05 UTC
Enjoyed the art style, and also the idea of having "clones" or whatever rather than lives.
Husky
16. Dec 2015 · 13:53 UTC
I like the platform with a different style, I also had some problems with jumping :(
Hot Box Games
18. Dec 2015 · 20:26 UTC
I liked the 3-character setup for the lives, art was lovely too! I couldn't get on with the controls though, they made it harder than it should have been. Nonetheless, great entry!
Shovix
18. Dec 2015 · 20:30 UTC
i like the graphics.
punkto
18. Dec 2015 · 20:37 UTC
Liked the scenery with old-style graphics. It reminds me one platform of a physicist with a ferrari... :). The movements are a bit rough.
kepons
19. Dec 2015 · 11:48 UTC
I absolutely loved the graphical style. The goal of the game was unclear and the physics could be better, but still a very nice game overall.
eruiz00
25. Dec 2015 · 20:45 UTC
Very good graphics, I think. Maybe more work in the gameplay and global concept. Well done anyway.
Frenchie
25. Dec 2015 · 21:08 UTC
Really nice entry! Graphics are superb. A couple complaints, with suggestions:

1. It was hard to see where I could and couldn't go sometimes. Using more contrast between platform/non-platform would have helped

2. Looks like a few of us (myself included) had trouble with jumping. There's a couple different things you could do to make it better. One thing you could try is to not make the jump variable - make it so that the user always jumps the same height regardless of how long they press the jump button. They can get the highest jump by correctly timing the double jump at the top of the first jump. Another option (if you want to keep the variable jump height) is to make it so that tapping the jump button guarantees a minimum jump height. For example, let's you can hold the jump button for up to one second to get the tallest height. If someone taps the jump button for a tenth of a second, pretend they're pressing it for half a second. If you're going to keep the variable height jump, you might also want to reduce gravity to give the player longer to react. Or, you could make them float for a tenth of a second or so when they let go of the jump button to give them time to double jump without falling too far. Good luck!
Silvio
25. Dec 2015 · 22:13 UTC
very nice graphics.
my little tip for you: make sure the same sound effect isn't played more than once at the same moment.
Claire1605
27. Dec 2015 · 14:13 UTC
Cool game, particularly liked the graphics, jumping seemed quite difficult in places though!
Galvesmash
27. Dec 2015 · 14:27 UTC
interesting concept, I understand this time problem. But in overall it was a cool concept!
Jumping was kinda difficult and I thought that getting the orange and green orbs would add energy and shield to me.
Great idea for the lives being three characters!
miwuc
27. Dec 2015 · 15:41 UTC
You're very harsh on yourself! I liked the game quite a lot. The graphics are great, I liked the backstory and I had fun playing.
HolyBlackCat
28. Dec 2015 · 14:53 UTC
Style is great, but you really should make jumps and falls accelerated, instead of keeping Y velocity constant.
Benjamin
28. Dec 2015 · 18:26 UTC
Contro lof the character is not perfect but I like the 2x different worlds they have a very nice athmosphere. A was also a bit unsure about human characteristics but whatever it was a nice experience.
gallerdude
28. Dec 2015 · 19:38 UTC
Needs a description, but the sound and art were gorgeous. Gameplay was fun.
nosfer
30. Dec 2015 · 16:34 UTC
very nice graphics but hard controls. I like the metroid vibe :)
LeReveur
31. Dec 2015 · 00:24 UTC
Simple, effective, works fine except jumps wich are a little awkward. Good job. :)
MikeTsunami
31. Dec 2015 · 05:13 UTC
I like the concept and story a lot. Had some trouble with the jumping and the crystal grotto stage was a bit confusing. Enjoyed playing overall though!
Zanzlanz
01. Jan 2016 · 05:59 UTC
I really love the water reflection - great work with the graphics! Would love to see a final polished version, because I think it has awesome potential to be a really fun platformer.
kmakai
01. Jan 2016 · 14:19 UTC
First of all this caught me right away with the visual style, so great job with that -- I really appreciated the mix of high(er) res pixel art / small sprites and the sketchy style of the levels themselves. Along those lines the water effect and the death effect were really superb!

I have some feedback regarding the jumping/platforming -- first, it took me way too long to figure out I could jump twice, I thought I was getting the timing wrong. This could be fixed pretty simply by putting a double-jump-high platform in the main area and a decal in the background with two up arrows (or something like that, if you wanted to avoid being too explicit.) Second, and this is perhaps more of a subjective suggestion, so take it with a grain of salt: the way the jumping/gravity seems to work now is a constant velocity up, then switch direction at the peak and fall with a constant velocity. I found this a little jarring, you might want to experiment with constant negative acceleration for gravity, and the jump being an instantaneous upward acceleration. Again, this is just my own taste -- to play devil's advocate I like it when things disregard the norm, also!

Overall this felt really polished for something so ambitious. I would love to see where this goes if you keep working on it!
kmakai
01. Jan 2016 · 14:43 UTC
P.S.: Going back again I'm coming around to the physics a lot more -- also wanted to give kudos for the collision detection, which is really impressive given so little time!
Smirnov48
03. Jan 2016 · 14:41 UTC
Cool! Very cool game. Sometime difficult, specially with double jump.
YinYin
04. Jan 2016 · 21:37 UTC
I saved the galaxy!? Somehow? One human left, loved the fact that there was a reason for having several beyond different stats (initially thought this would just be a difficulty setting and finishing the game with the weakest would be a challenge).


I really liked the graphics. The audio however was agonizing and the controls, especially jumping, were pretty rough. The exit triggers didn't seem to work initially and it took me some time to figure out I could double jump (a notion on that would've been great) - only to finally get the lower exit working, which didn't require double jumping at all.

Also had a lot of trouble recognizing when I was loosing energy. I lost those two humans rather suddenly - first due to water, second due to ... I don't know? Was missing more feedback beyond the bar going down.
Thingo Studios
04. Jan 2016 · 23:23 UTC
The distortion effect when you die is very cool-- I'm a sucker for glitch effects. Actually, the graphics here are all very very cool.

I had no idea that I could double jump for the first three minutes of play and did not understand that I was supposed to head right to fight mushroom monsters.
yuigoto
05. Jan 2016 · 01:22 UTC
The concept is pretty interesting, but I had some troubles with the gameplay. :P

The graphics are beautiful, and the art style is pretty sweet! :)