The Titan's grave by BadPiggy
A 3D-ish soulslike bullet hell where you are stuck in a loop against a titan.
Every time the Titan damages you, he regains a little of his health. Every time you damage the Titan, you regain a little of your health.
| Youtube | https://badpiggy.itch.io/the-titans-grave |
| Youtube | https://badpiggy.itch.io/the-titans-grave |
| Original URL | https://ldjam.com/events/ludum-dare/47/the-titans-grave |
Ratings
| Overall | 339th | 3.856⭐ | 151🧑⚖️ |
| Fun | 101th | 4.064⭐ | 151🧑⚖️ |
| Innovation | 601th | 3.514⭐ | 150🧑⚖️ |
| Theme | 1486th | 2.748⭐ | 149🧑⚖️ |
| Graphics | 614th | 3.774⭐ | 150🧑⚖️ |
| Audio | 818th | 3.102⭐ | 149🧑⚖️ |
| Humor | 1012th | 2.38⭐ | 110🧑⚖️ |
| Mood | 698th | 3.479⭐ | 145🧑⚖️ |
| Given | 27🗳️ | 30🗨️ |
The inputs was a bit diffcult. I wish it was possible to shoot with the mouse and keep the keyboard for the movement.
Unfortunatly the game did freeze for me a few times :(
Colors are perfect. SFX are easy to listen to- no complaint.
I would love to see many levels not just the 3.
Excellent jam entry.
I did find a bug where I think I rolled backwards at the edge of the map and also got crushed by the fist and ended up falling through the level very slowly
Phase 3 was more like a war of attrition, since he could only really be damaged during one of this three attacks. My fingers started to hurt and then I died :( I did enjoy that it was very lenient in taking damage in order to find a winning strategy / pattern (loop, dare I say?) to use against the boss.
Maybe add some different colored tiles bordering on the stage so you know when you're about to back up to the edge of the map? I dodged backwards into an invisible wall a few times.
Nice work.
I think this was quite a nice and simple game! I will give my feedback based on my personal experiences with action/boss-rush/bullet-hell games. Lets go with the positives first:
1) Nice, simple, and cohesive art style altogether. Blending together the sound AND art altogether very well here. Nothing else to do but to sing praise at how cohesive it is!
2) As a whole, the controls are simple and with the boss phases, give the controls themselves depth. After all, the viability of a skill is dependent on the enemies that you fight.
3) The fact that the player slows down while attacking is a criticism that is highly subjective. And I'm quite frankly in a mixed bag here. On one end, it really throws off the player's movement especially during the second phase. On the other, it maintain a form of offense-defensive playstyle that will soon become prevalent in the game. More on this below for you to take it however you will.
Some of my other thoughts:
1) The second phase of the boss is not particularly interesting - as bullet hell goes (especially since you advertised your game as such). I think it could make do with more interesting patterns, or interesting rhythms, both.
It can be somewhat off-putting playing the second phase but overall, I'm not too turned off by it.
2) Player movement feels a bit clunky. And this is something I do not entirely have an answer for. It's something I just want to make notice.
Regardless, very nice! Enjoyable from start to finish.
I ran into a bug where my game locked up in a loop in phase 3 with the Titan fist smashing me but not causing damage and my controls not working. I wasn't able to reproduce, but you can see it in the VOD.
I didn't love the long boss invulnerable segment in phase 3, but it's a common feature of boss fights and probably a matter of taste.
The last stage was a bit frustrating for me on first try though, with neither the boss able to finish me off nor me remotely able to kill him. On second try I succeeded easily.
Overall a really nice game.
+great concept of fighting a big boss
+cool that it has different stages
-SFX could be better
-difficulty could be easier to let the player enjoy the full game.
Great work!
- The graphics aren't amazing, but they do their job for the game jam, very well!
- The sounds are ok for a game jam! Great job
- It wasn't hard neither easy, which is perfect! Until I got in the last form, that was somewhat hard and boring, since you could only attack him when he was in his last attack
But overall, 4,1/5 Game for me! Amazing entry and goodluck!

Didn't exactly get how it fit the theme tho.
Couldn't beat the final form. Maybe a more forgiving roll move could make it more satisfying to control, but I'm nitpicking, it's a pretty good entry.
Not necessarily a problem, but you know. It felt like a massive difficulty spike from 2-3, but I'm not gonna pretend like I'm good at video games.
https://youtu.be/EMxUWdulrFE
https://www.twitch.tv/videos/765179109
Good job on this entry, it's unique and has really tight gameplay!
The only thing that I felt was slightly annoying at first is that you had to roll multiple times to get away from the initial fists. Other than that I think you got the attack patterns right, not too advanced to have to practice forever, and not too easy to beat on the first try.
Getting stuck in corners was also a bit annoying, so maybe the arena could be circle shaped instead? Or have many different shapes, and be able to roll diagonally instead of just up/down/left/right.
It's a good balance for a gamejam game.
Great job!
it was very interesting to play and it felt really polished!
I really enjoyed the graphics
All in all, a cool entry. Played it to the end (but with a shitty performance, a second try would be a lot faster!)
It's a fun game :thumbsup:
Phase 1: I tried to be gutsy and play the boss up front, just cuz I like to do that sort of stuff. Only later did I realize the hand has travel time, so when you move further back you can squeeze in more shots before having to roll. It's possible that might optimize your times @jefvel but I don't have the skill to prove it.
Phase 2: A simple circle strafe did the trick here, I don't remember how much or how often I rolled.
Phase 3: Just a much less efficient version of what he does in that speedrun. I didn't realize you could pop in some shots when the dual cannons are going on!
I really enjoyed the game. The phases are distinct and make you think in different ways. The thing that caught my eye with this game was the gif of you just nonstop rolling around lol. It was funny and intriguing. Great job on the jam!
Since I didnt read the summary, it took me a second to understand the health bar mechanic at the top, I really like the idea of the player vs enemy health bar. I liked the different boss phases, I found myself constantly dodge rolling by the final level and it was very difficult to find a moment get some shots in without take damage myself. Spoiler: I didnt finish the third phase since I could barely break a 20%/80% health ratio lol
Art style was simple but I enjoyed the simple color palette, 2D/3D combo, and animations. It was nice to have the shadows for the hands to see if I was going to be in the smash radius.
Music loop was a bit short and felt repetitive as I progressed, wished there were volume controls so I could just the audio & sound effects. I originally thought at the tid bit at the end of the music loop was to warn me (audio feedback) that I was in the smash radius of the hands, but when it moved to the next phase I realized it was just part of the background music
Great entry, sorry I wasnt able to play this live on Stream D:
Awesome entry!
The music was good and fit the game and gives it an arcade feel, but maybe I would have preferred something more in line with the atmosphere, not sure tho.
I liked how you handled the gameplay, the fact that you can attack only if not moving and the auto aiming. You could also make so that if you not move you attack, without having to press. Movement and attacks in general feel smooth and fast enough.
I also liked that you share the hp with the boss, so being hurt it's not about how much can I sustain but how long this will last. It gave me more reasons somehow to not get hit because I would have lost progress! But also gave me the chance to get back up again if hit. It made the game more original overall, instead of the usual different hp bars with potion to heal and stuff.
Maybe the last stage is a bit of a spike in difficulty, and gives just a few windows of opportunity to hit him. Maybe making him vulnerable during the punch phase would have helped. It detracts a bit from the pacing.
The theme though is not there or I couldn't get it, maybe the end suggest that you are stuck in a loop of skeleton and have to beat them forever?
Anyway, I had fun beating this, great work!
I've a question, you have few ratings given but a lot of ratings received, besides making some posts here on the ludum dare, is there something else you did to gain visibility?
And as for your question about visibility, I posted in a lot of places like reddit and twitter. I think that helped a lot
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I personally just want to thank all of you for playing and providing feedback on my game :)
I'll be making a post jam version of this game after the jam when I can and try and fix the bugs you guys mentioned.
I'll also be making an Android port of the post jam version of the game
Will I be expanding this game ? I probably will but if I don't, then I'll be making use of this setup for another project at the very least
Join our discord if you'd like to follow the development of this or anything else I make, or if you'd like to show your work : https://discord.gg/RNGVq63
Or follow me on twitter if you wish https://twitter.com/BadPiggyproduc1
Thank you all so much for playing :)
The sound effects were a little bland, perhaps some variation for the OnHit sounds but overall a great submission.

If I was to add something, I would add jumping, but that would also require many more boss mechanics in return.
Cool game regardless! Love the 3D perspective!
Really nice game though, enjoyed the little boss fight, well done