The Birb by Ilimanic

*Game Description : *
"The Birb" is a gloomy styled platformer game where you play as a lost raven-human that is stuck in the dark forest. You have lead its way out to keep it alive! Your goal to find a way out to a mystery firefly because it is the only source of light here. On your journey you will see 2 little locations, use some items and get a new skill for a character.
Controls :
Jump/Double Jump - Up Arrow.
Walk/Run - Right Arrow,Left Arrow.
Credits :
Code - Damir Khairullin (Ilimanic)
Artist - Ildan Khairullin (Ilduck)
FAQ :
If nothing happens after pressing the Start button, just wait, most likely your computer is not so powerful.
The double jump mechanics are very simple, take the first jump, and when it reaches its peak use the second jump
Sorry for my English, I live in Russia, and do not often use English in everyday speech.
Have a nice game!



| Youtube | https://ilimanic.itch.io/birb |
| Youtube | https://ilimanic.itch.io/birb |
| Youtube | https://ilimanic.itch.io/birb |
| Youtube | https://ilimanic.itch.io/birb |
| Youtube | https://ilimanic.itch.io/birb |
| Original URL | https://ldjam.com/events/ludum-dare/46/the-birb |
Ratings
| Overall | 916th | 3.616⭐ | 136🧑⚖️ |
| Fun | 1347th | 3.259⭐ | 135🧑⚖️ |
| Innovation | 2091th | 2.805⭐ | 135🧑⚖️ |
| Theme | 2408th | 2.703⭐ | 135🧑⚖️ |
| Graphics | 451th | 4.159⭐ | 137🧑⚖️ |
| Audio | 846th | 3.39⭐ | 75🧑⚖️ |
| Mood | 149th | 4.148⭐ | 137🧑⚖️ |
| Given | 34🗳️ | 31🗨️ |
The level flow was good, rarely had any confusion and could make pretty solid guesses about where to go or what to try next.
Nice and smooth animation well done on that. You can use more elements in the game except for just one character to make it more immersive. Overall a good try !!
I liked the artwork and style.
The leveldesign was good too.
I had fun.
It was sometimes hard to know which parts of the level are in the background or solid
But for real. I love the gloomy style and anbd the ambient sounds.
Movement feels a little soft for my liking but still.
The progression that's happening feels really realy good.
Overall, you did a nice job and you can be proud of you guys !
It is a little frustating to fall and die without clearly seeing that it is a hole but overall it's a really nice game !
Looking up for the following episode of this journey.
https://store.steampowered.com/app/893850/THE_LONGING/
have you played it?
The moody aesthetic you were after was absolutely captured though, both in audio and visuals. Nice work!
I feel like there should have been damamge caused by standng on the dynamite lol!
A little nitpick though: If the firefly is the only source of light what are the candles at the skeleton ;)
Playing it, I feel like some kind of sacred raven (as Higinn and Muninn, kinda of)
Bravo!
so much potential for this though, looking forward to see what comes next!
We gonna improve things that you mentioned here and that we think work not well. Also I will work on more animations for character like double jump or picking up items. Hopefully one day we will release on steam :)
It was very short but it had you doing platforming and solving puzzles which is pretty cool to see in a jam game. I had fun with this one.
Solid gameplay. Clever idea to use signs as tutorials.
Didn't quite get what was the connection to the theme. I guess you planned for the second location to explain that, but didn't have time to make it?
Anyway, nice entry!
I thought the top of a tree would be a platform. I thought I could walk out the back of the TNT shop. There was a rock somewhere I thought I could walk in front of. There was a pit that killed me when I fell in it when it looked harmless (after getting the key when returning to the right, I jump down and cant see the ground or the pit). The later giant pit at least had a warning sign, but it's pretty scary to not know what you are aiming to land on.
My main complaint is lack of checkpoints. It's just disheartening to have to start over and go from the very beginning if you accidentally fell into somewhere you did not know it's dangerous.
The atmosphere, the graphics, the audio though... those were pretty top-notch, well done!