{"author_link":"\/users\/raymoclaus","author_name":"Raymoclaus","author_uid":"1037414","comments":[{"author_name":"dg_","author_uid":"1185986","time":"2020-04-21T01:48:29Z","epoch":1587433709,"modified":1587433709,"text":"I feel like i beat it![Screen Shot 2020-04-20 at 6.46.36 PM.png](\/\/\/raw\/286\/d2\/z\/3099f.png)","likes":1,"format":"md"},{"author_name":"dg_","author_uid":"1185986","time":"2020-04-21T03:23:58Z","epoch":1587439438,"modified":1587439438,"text":"correction, now I feel like I've won![Screen Shot 2020-04-20 at 8.15.07 PM.png](\/\/\/raw\/286\/d2\/z\/30f92.png)","likes":1,"format":"md"},{"author_name":"cirno","author_uid":"1001286","time":"2020-04-23T23:14:31Z","epoch":1587683671,"modified":1587683671,"text":"The graphics and opening text is nice. But the game always blacks out on my browser (chrome).","likes":1,"format":"md"},{"author_name":"sayumeki","author_uid":"1025457","time":"2020-04-24T13:38:42Z","epoch":1587735522,"modified":1587735522,"text":"I think this is a really neat concept! Having to manually start the game by adding the first person helps me get a grip of the controls too. My first game, the pregenerated maze was unsolvable (though your algorithm for making sure no one is trapped permanently is good at the add\/remove walls level), so maybe I got (un)lucky. \n\nGreat work!","likes":1,"format":"md"},{"author_name":"Raymoclaus","author_uid":"1037414","time":"2020-05-04T04:44:59Z","epoch":1588567499,"modified":1588567499,"text":"@dg Glad you enjoyed it.\n\n@cirno That's odd. I tested on chrome and it worked fine for me.\n\n@sayumeki There is a low chance that the algorithm generates an unsolvable maze. You were just unlucky. There's also a low chance that it generates a straight path down the middle with no branches. I ran into both cases during testnig so I was aware of them, but there wasn't enough time or reasons to fix it. Thanks for playing :)","likes":0,"format":"md"},{"author_name":"cheesepencil","author_uid":"1143012","time":"2020-05-07T02:50:50Z","epoch":1588819850,"modified":1588819850,"text":"It was not clear which shrubs I could add or remove, but I was happy to see that my maze dwellers were unhappy!\n\n**Don't forget to play and rate other games!**","likes":0,"format":"md"}],"format":"md","images":["ld46\/195207-228a2c7d5c22eb9395466ef79f2aead6.png"],"links":[{"url":"https:\/\/github.com\/Raymoclaus\/LD46","text":"Youtube"},{"url":"https:\/\/raymoclaus.itch.io\/shifty-maze","text":"Youtube"}],"metadata":{"g_key":"65378","g_author":"1037414","g_event":"LD46","g_eventkey":"77","g_subevent":"COMPO","g_urlkey":"282672","g_title":"Shifty Maze","g_status":"PVT1","g_place":"99999","g_commentcount":"6","g_site2_node_id":"195207","g_hide":"N","g_has_icon":"Y","g_rqueue":"0","g_random":"0"},"nds":{"n_key":"195207","n_urlkey":"282672","n_parent":"176557","n_path":"\/events\/ludum-dare\/46\/shifty-maze","n_slug":"shifty-maze","n_type":"item","n_subtype":"game","n_subsubtype":"compo","n_author":"37414","n_created":"1587185108","n_modified":"1587343222","n_version":"576340","n_status":"COMMIT"},"node":{"id":195207,"parent":176557,"superparent":9,"author":37414,"type":"item","subtype":"game","subsubtype":"compo","published":"2020-04-20T00:29:22Z","created":"2020-04-18T04:45:08Z","modified":"2020-04-20T00:40:22Z","version":576340,"slug":"shifty-maze","name":"Shifty Maze","body":"![ezgif.com-optimize.gif](\/\/\/raw\/622\/9\/z\/2c588.gif)\nSneakily place and remove walls in a maze to keep the wandering souls hopelessly lost. Their fear feeds the maze. The maze isn't happy with simply trapping souls. You need to keep openings available to give the victims hope.\n\n\n\nControls: Mouse only\n\nPost-jam notes:\n- I think this came out pretty funny. The further you get, the more out of control everything becomes.\n- I think it could be a neat idea, but my execution here could have been a lot better.\n- I would have liked to have saved some time with the AI by just keeping it simple. It didn't end up working as well I'd have liked.\n- Biggest missed feature I think would be something to make it clearer where you can and can't place walls. It's pretty difficult going in blind if you're having trouble working why you can't click in many places.\n- I missed out on audio, but given my busy life-schedule, I don't think I'd have time anyway. It kind of works without audio, but I would have liked more juice and polish.\n- The 3rd upgrade is broken, ignore it.\n\n\nAll criticism is welcomed.","meta":{"author":[37414],"grade-06-out":"1","allow-anonymous-comments":"1","cover":"\/\/\/content\/622\/9\/z\/2c504.png","link-01":"https:\/\/github.com\/Raymoclaus\/LD46","link-01-tag":[50],"link-02":"https:\/\/raymoclaus.itch.io\/shifty-maze","link-02-tag":[42336]},"path":"\/events\/ludum-dare\/46\/shifty-maze","parents":[1,5,9,176557],"love":0,"notes":6,"notes-timestamp":"2020-05-07T02:50:50Z","grade":{"grade-01":5,"grade-02":5,"grade-03":5,"grade-04":5,"grade-05":5,"grade-07":5,"grade-08":5},"magic":{"cool":0,"feedback":0,"given":0,"grade":5,"grade-01-average":3.333,"grade-02-average":2.667,"grade-03-average":3.833,"grade-04-average":2.5,"grade-05-average":3,"grade-07-average":3,"grade-08-average":3.333,"smart":-55.278640450004}},"text":"![ezgif.com-optimize.gif](\/\/\/raw\/622\/9\/z\/2c588.gif)\nSneakily place and remove walls in a maze to keep the wandering souls hopelessly lost. Their fear feeds the maze. The maze isn't happy with simply trapping souls. You need to keep openings available to give the victims hope.\n\n\n\nControls: Mouse only\n\nPost-jam notes:\n- I think this came out pretty funny. The further you get, the more out of control everything becomes.\n- I think it could be a neat idea, but my execution here could have been a lot better.\n- I would have liked to have saved some time with the AI by just keeping it simple. It didn't end up working as well I'd have liked.\n- Biggest missed feature I think would be something to make it clearer where you can and can't place walls. It's pretty difficult going in blind if you're having trouble working why you can't click in many places.\n- I missed out on audio, but given my busy life-schedule, I don't think I'd have time anyway. It kind of works without audio, but I would have liked more juice and polish.\n- The 3rd upgrade is broken, ignore it.\n\n\nAll criticism is welcomed.","title":"Shifty Maze"}