Missing Pieces by Abu Sabiq Mahdi

💜 Find the missing pieces of your heart as you go on a journey within yourself. Your past self will guide you through an experience of art, music, and friendship. Keep your inner-self alive. 💜
Sneak peek: Art

Sneak peek: Music

Sneak peek: Friendship

Control:
Click and Move
Tools Used:
- Unity 2019.3
- Blender
- Logic Pro X
- Photoshop
Follow us Olik Studio
Post-mortem: Thoughts behind the level design of 'Missing Pieces'
| Youtube | http://olik.itch.io/missing-pieces |
| Youtube | http://olik.itch.io/missing-pieces |
| Youtube | http://olik.itch.io/missing-pieces |
| Original URL | https://ldjam.com/events/ludum-dare/46/missing-pieces |
Ratings
| Overall | 432th | 3.849⭐ | 121🧑⚖️ |
| Fun | 1286th | 3.284⭐ | 120🧑⚖️ |
| Innovation | 993th | 3.397⭐ | 118🧑⚖️ |
| Theme | 2181th | 3.042⭐ | 120🧑⚖️ |
| Graphics | 386th | 4.212⭐ | 120🧑⚖️ |
| Audio | 173th | 4.021⭐ | 121🧑⚖️ |
| Mood | 108th | 4.207⭐ | 118🧑⚖️ |
| Given | 28🗳️ | 18🗨️ |
I got surprised at the second level, the error sound just kinda threw me out of the immersion.
@nodlehs Thanks. You just need to be a bit slow for that level that's it.
EDIT: Nevermind. I solved it xD
I have just one thing to say. AWWWWWWWWW.
The music felt perfect and the art is also very good.
Thanks for this awesome game.
The second level came off as a bit tedious, but it wasn't too bad.
I absolutely LOVE the visual theme, it's incredibly cute. Despite my minor complaints it's a very charming experience.
I also like the story of your game. Keep it going!
I do think though that the game has a frustrating feel to it at times - the sound effect when you lose is very harsh, and the game feels as though it's punishing you. This seems to me to be kind of in conflict with the themes you were trying to convey, so I found myself being taken out of the experience by that a bit.
Really great work on the whole! :grinning:
Very creative and sound is subtle but fitting. Good use of public domain composition. I like that it had a structure and a story without ever really needing to explicitly convey much. The game mechanics were fun to figure out. It's difficult to withold the goal without it being frustrating but I think you managed to pull it off here nicely.
Thanks for sharing and congratulations on your entry!
Very good job.
The post jam version has been added. @historymaker118
The Soundtrack and the Beethoven's masterpiece 'Für Elise' was created using software instruments in Logic Pro X. @orpartlu
Re-creation of Für Elise

And the creation of our original sound track

Thank you from the bottom of our hearts for all these amazing positive feedback and suggestions. Thank you! 💜
If you have time, please play our [post-jam version](http://olik.itch.io/missing-pieces).
The mechanics were simple and felt polished, even if the second level was a bit frustrating because of the amount of backtracking involved, as the solution came down to trial and error.
Despite this, the overall experience felt relaxing for the most part, and besides the visuals and music, as I said before, I really liked the concept. Congrats!
Bonus points for the last level, very sweet.
I didn't like the second level as much though since it was all trial and error. It would be cool if you would find some kind of challenge that keeps the meditative feeling.
I'm curious as to which guitar sample you are using? It sounds a little harsh in the mix but very realistic. The sound fx are great as well. well done.
This Guitar sample came with logic pro x. While composing I figured out that when you pluck an open guitar string it keeps vibrating until it slowly decays. So instead of using discrete separated notes, I sustained the notes. This process imitated the actual guitar sound.
By the way, the double bass is also used in the soundtrack and its mechanism is the same as the guitar. So I've done the same thing for the double bass. I guess this answers the question.

There is a little TOO much style over substance here for my personal taste but I do appreciate the detail paid to aesthetic here -- hopefully people actually maximize the game because the default itch.io resolution makes the game look quite blurry!
The puzzles were cute but a bit...how do I say, unsubstantive? Again, it feels like you guys spent a lot of attention on the aesthetics, but there isn't that much "meat" to any of the puzzles. Level 2 for example was not frustrating at all, but was rather mundane as it was simply a matter of trial and error. If the directions in the path somehow mapped to a clue in the music somehow, there would be a moment of "aha!" and I feel like the player would be more satisfied with having figured something out, perhaps...
Great job anyways though!
such a great atmosphere, brilliantly made.
Thank you for the great game, keep up the good work!!
I loved the color palette, the music, the calm and nice aesthetic given by all the visuals and audio coming perfectly together.
Each level feels different and the length feels perfect.
Thanks a lot for the game!
Overall well done, polished short game.