HEI$T by boumusic
-- small patch coming soon, will fix the small issues (readability, cursor, auto-heist bug...) --
Hire the finest robbers. Upgrade your crew. Plan your heist. Repeat until rich.





| Youtube | https://pataya.itch.io/heist |
| Original URL | https://ldjam.com/events/ludum-dare/45/heit |
Ratings
| Overall | 337th | 3.651⭐ | 65🧑⚖️ |
| Fun | 244th | 3.667⭐ | 65🧑⚖️ |
| Innovation | 896th | 2.726⭐ | 64🧑⚖️ |
| Theme | 622th | 3.234⭐ | 64🧑⚖️ |
| Graphics | 187th | 4.135⭐ | 65🧑⚖️ |
| Audio | 201th | 3.677⭐ | 64🧑⚖️ |
| Humor | 189th | 3.541⭐ | 63🧑⚖️ |
| Mood | 558th | 3.339⭐ | 61🧑⚖️ |
| Given | 13🗳️ | 0🗨️ |
yeah sorry about that we're currently having troubles with custom shaders in WebGL build, going for a windows build asap

I noticed a few bugs (WebGL version):
- To click the "Auto - Heist" toggle you have to click further left (while in fullscreen).
- When toggling the music button, the music does not resume instantly.
- When the prices get big they have a 1.000E+08 format, and intersect each other.
- At some point all of the robbers where finished with their heist, but the heist car is still standing around and a new heist can't be triggered.
Regarding the big cursor bug: I did not see it as a bug, I think it's cute!

Great job!
The upgrades themselves are very satisfying. In a lot of idle games they are strictly multipliers, or if you're lucky they might spawn a new building in the view. With yours I was eager to see what guy would pop out of the van. It's a small touch but there was a connection between what you upgraded and who's on your crew so that was very cool.
There is potential for further depth here like having different crewmembers do different things, or stronger at different missions and I'm sure you have a list of planned features. There is a niche for these types of games. Games such as https://store.steampowered.com/app/1056390/Ultra_Savage/ are idle games with a heavy coat of paint on top and I think you could qualify for that market.
@dans17 actually it's funny because we had a similar idea, involving a timer indicating 'cops incoming in X seconds', combined with a 'Retreat' button, forcing the player to have a more strategic approach.
We couldn't implement it because of the limited time though, usual game jam stuff haha
I loved the text popping, the crunchy sound effects, the bouciness of the characters, great polish.
On the clicker side of things there was no depth. The numbers were too big to mean anything, there was no inderesting decisions, it just felt like a vessel for the juice.

One thing on the money side, once you're above 10's of millions, the commas ( or ' depending on nationality ) to chunk up in bunches of three zeros would make numbers easier to read, or once past a million/billion , round up to the nearest million ?
I crashe the browswer after hitting 1b. :)
