LoopChan by Kaish
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LoopChan is a curious bot
It constantly brake and gets stuck in a loop of movements
When this happens, we must take it for maintenance
There it is necessary to move the belt at the right time
so that it does not destroy itself
How to Play 🎮
• The bot is stuck, you can't control it
• Press space to move the belt
• Use the beats to guide you
Team ⚒️
• Euler Moises: 🎵 Audio 🎨 Art
• Felipe Inoue: 💻 Code
• Kaish: 📐 Game Design
| Youtube | https://kaish.itch.io/loopchan |
| Original URL | https://ldjam.com/events/ludum-dare/47/loopchan |
Ratings
| Overall | 178th | 4.009⭐ | 118🧑⚖️ |
| Fun | 326th | 3.759⭐ | 118🧑⚖️ |
| Innovation | 103th | 4.064⭐ | 119🧑⚖️ |
| Theme | 427th | 3.936⭐ | 119🧑⚖️ |
| Graphics | 212th | 4.231⭐ | 121🧑⚖️ |
| Audio | 217th | 3.873⭐ | 120🧑⚖️ |
| Humor | 318th | 3.471⭐ | 106🧑⚖️ |
| Mood | 360th | 3.814⭐ | 115🧑⚖️ |
| Given | 19🗳️ | 15🗨️ |
I had a lot of fun with it, the gameplay idea is super neat and fits really well with the theme. one small criticism is that the conveyor belt could feel more very conveyor-y (graphics and maybe sfx wise), because that's kind of important for the theme :P
it also took me until around level 8 or 9 until I realized that you can move the conveyor any time during the beat (not just at the start of the beat), which makes all of the segments where you only have one obstacle at a time (which is a lot of them) kinda trivial.
I found the later levels started getting kind of boring; it seems like the difficulty came just from the introduction of more movements and the fact you have to memorize longer, more complicated loops. I think by that point it loses it's musicality, and becomes more tedious than fun. it's no longer "oh hey, this is a funky time signature and the rhythm goes SHSHSSH!", it's just "okay, I know I need AB. there's an AB after a C, and there are two Cs in between the AB, so I have to count two Cs after I see an AB, then go".
I think I would've preferred a slower introduction of more different moves, and more of a consistent rhythm based on the fundamental moves. the difficulty could be ramped up in other ways, like a faster tempo, longer sequences of moves you have to match, etc. maybe even some form of time pressure, although I guess that's not the style you guys like, and it'd add more mechanical baggage to the game.
either way, this is a great entry! ^__^ solid overall, and particular props for the very cute character and having a super tight interpretation of "stuck in a loop" that actually makes for fun gameplay
The art is incredible :robot:
The mechanic is simple, original, and the puzzles are well designed.
I had a bit of trouble understanding when I could move forward or not.
Sometimes, the music loop seems to not offer enough memorable parts and is quite hard to remember.
Thanks for the game I had fun 💕
The art is simple and soooo cute! The lil robot is just adorable <3
I love the idea of moving in rythm and learning patterns: it's simple to understand, it's fun and it makes you want to retry when you messed up!
The progressive difficulty and complexity of the rythm is very well done too. Balancing is almost perfect from what I've seen (didn't do all the levels). I also love the fact that you can see how many levels there are in total, gives you incentive to go further!
Very well done, it's a simple yet very polished and fun game!
I loved the concept, and in the later level, figuring out the rythm kept me busy :laughing:
the simplistic art is also very on point.
**What I liked?**
- I really liked the main menu.
- I liked the level selection.
- I enjoyed the mechanics and the gameplay of the game.
- I liked the level design.
- I liked the visuals.
- I liked the invisible/ unnoticeable tutorials.
- I liked how you introduced new mechanics to the levels.
- I liked the music and the SFX.
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**What I disliked?**
- Start button text's colour after pressing the button. It feels off.
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**Bugs/ glitches:**
- The hydraulic push the left body part of the player down, after getting destroyed. (It is a glitch; I think) [1]
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**No critical things were found! (I think!)**
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**Endnotes:**
[1]

I think the earlier levels were timed such that it was exactly one input per beat which actually misled me into thinking that was always going to be the case and made me struggle with later levels where I had to skip some beats. It might be possible to design some of the earlier levels in a way that helps the player develop the correct expectations right away.
I love the visual/audio execution which is spot-on for this game. I found the overall mood to be happy and didn't care much about destroying myself few times on the boxes :)
Job well done guys!
this game would've benefitted from like.. a top bar at the top that shows you what actions are coming up along with like the bars and beats or something or the time signature. That would've made it from an annoying rage game to a fair game that's pretty cool. At the end I was essentially just counting like a child, there was no way to memorise 14 beats.
Good job anyway, it was fun. Your games are getting better every time.
I liked the premise of this game quite a bit! I think if the controls were tightened up a bit, this could make for a really neat mobile game, since there's only one button to contend with. Nice job!
If you’d like to rewatch the playthrough, you can find it here:
https://www.twitch.tv/videos/767511277?t=6h23m14s
Good luck on your ratings, see you next LD! :D
💜 Elysia Griffin AKA Button Feedback Lady
https://www.twitch.tv/elysiagriffin
The music felt a bit repetitive, which is a bit of a surprise for a rhythm game. Maybe you should have played a bit more with the bass, and varied the chords a bit for different levels. Or muting some instruments some times, to make a longer loop that doesn't drill into your brain as consistently. Regardless of that, it was actually a cute and memorable song, and I enjoyed the game very much. Thank you for the game :)
https://www.twitch.tv/videos/776175463
The VOD is [available here](https://www.twitch.tv/videos/778368994) if you want to watch it again. Great job!