Survivenstein by samoatesgames

[raw]
made by samoatesgames for Ludum Dare 46 (JAM)

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About

Play as both Dr Frankenstein and Frankenstein's Monster as you fight off waves of angry villagers trying to destroy your laboritory.

Dr Frankenstein can use resources to build traps which he can place during the day whilst the monster can attack villagers during the night. When a villager is killed they will drop resources which Dr Frankenstein can pickup.

Dr Frankenstean poured his life into recreating the life which is his monster and will do anything to, Keep it alive.

Gameplay

During the daytime you play as Dr Frankenstein. You can walk around and place traps. To place a trap, simply click within 1 meter of the Drs character. The trap type you have selected is shown in the bottom left of the screen. You can change trap type by clicking on the item. In the bottom right of the screen is the resource count, creating traps uses resources. If you don't have enough resources you can't create traps.

At night time you play as the Monster. You can walk around and attack villagers, however they will attack back. Walk up to them and click on them to attack. When villagers dies they will drop resources, which can be picked up by the Dr on the next day.

Controls

Key Action W Move Up A Move Left S Move Down D Move Right Left Click (Dr Frankenstein) Place Traps Left Click (Monster) Attack nearby villagers

Ratings

Overall 537th 3.789⭐ 21🧑‍⚖️
Fun 164th 3.974⭐ 21🧑‍⚖️
Innovation 690th 3.553⭐ 21🧑‍⚖️
Theme 756th 3.868⭐ 21🧑‍⚖️
Graphics 1136th 3.694⭐ 20🧑‍⚖️
Audio 550th 3.632⭐ 21🧑‍⚖️
Humor 309th 3.722⭐ 20🧑‍⚖️
Mood 872th 3.579⭐ 21🧑‍⚖️
Given 4🗳️ 0🗨️

Feedback

Pagetb
21. Apr 2020 · 08:47 UTC
Cool game!
Yoran
21. Apr 2020 · 08:50 UTC
what did I just play. the sound of frankstein is a bit weird. the switching between characters is nice and the art looks great. I don't really know what the differend traps do in damage.
the_martijn
21. Apr 2020 · 08:57 UTC
Very fun game and nice twist on the tower defence genre!
Liked the way Frankenstein and the doctor both had a part in the game (preperation and execution).
Jack Kaloger
21. Apr 2020 · 08:57 UTC
art and music are great! I love the retro feel of the animation before each wave
Zlabya
21. Apr 2020 · 09:03 UTC
Me Smash, peh peh peh :D good job.
XdSilentStorm
21. Apr 2020 · 09:06 UTC
This is a really cool game, and good entry to the jam. I love the art and the voice acting, well done!
Cowgummiboy
21. Apr 2020 · 09:08 UTC
hahahha we also did a game about Frankenstein too, i didn't expect to see another game about doktor Frankenstein, fun concept with the switch between the two charakters. The graphics and music are nice aswell.
flyingthunder
21. Apr 2020 · 09:16 UTC
Amazing Game. Altho i don't get why i can just walk off the map. Possibly bug caused by web gl export as i did not play win edition.
koro.games
21. Apr 2020 · 09:21 UTC
good pixel art example!
Oxters
21. Apr 2020 · 10:32 UTC
I made it to wave 9, fun game :)
yiyongc
22. Apr 2020 · 01:37 UTC
Interesting implementation of a TD-like game! I love that you can plan how you want to defend with a set amount of time. Maybe you could a set amount of time for picking things up before building our defense though, as it seems very messy with materials lying around when I only have enough time to work on my defenses. Thank you for the fun game!
amkingTRP
01. May 2020 · 18:48 UTC
Very interesting variation on the TD format; quite like the idea of a mobile super strong "tower" during the wave phase. Wasn't 100% sure on how to get certain types of traps; I'm guessing the types of resources you picked up enabled the different spike traps in the lower left. Was there anything that could be done with the money you find? Having a "shop" of some description where you could buy resources or new traps would have been a good extension.
Laura del Pino
02. May 2020 · 08:43 UTC
Nice tower d3efense, I really like the concept of having a hero but I missed a tutorial that explains you how to put the traps and some hint to keep an eye in the timer.
Congratulations for your entry :D
orlandobatista
02. May 2020 · 19:44 UTC
Good entry. I liked the concept of changing character and the cooperation you have to do with both because they have different purposes. I never saw this kind of mechanic in Tower Defense genre. Good one!

I don't like the way you put traps. It's with mouse but you have to be close with the character. For me this is a thing that don't combine together.

Sometimes the zombies didn't receive any damage until you move away and come back.