Slime Mama by Jack Kaloger
:crossed_swords: A pesky knight is digging his way into your peaceful home! Quickly feed slime mama to build up her strength before he arrives, so she can take down this threat to the valley.





| Youtube | https://kaloger.itch.io/slime-mama |
| Youtube | https://kaloger.itch.io/slime-mama |
| Youtube | https://kaloger.itch.io/slime-mama |
| Youtube | https://kaloger.itch.io/slime-mama |
| Original URL | https://ldjam.com/events/ludum-dare/46/slime-mama |
Ratings
| Overall | 264th | 3.951⭐ | 228🧑⚖️ |
| Fun | 195th | 3.927⭐ | 227🧑⚖️ |
| Innovation | 626th | 3.589⭐ | 227🧑⚖️ |
| Theme | 716th | 3.891⭐ | 226🧑⚖️ |
| Graphics | 352th | 4.241⭐ | 230🧑⚖️ |
| Humor | 282th | 3.771⭐ | 223🧑⚖️ |
| Mood | 560th | 3.753⭐ | 221🧑⚖️ |
| Given | 59🗳️ | 44🗨️ |
So next I tried the Linux standalone. Even though I can get into the game by pushing buttons, once the game starts, the linux version doesn't respond to ANY controls at all.
Finally I brought it over to my Windows box, and tried the Windows standalone version and initially had the same result as the Linux version, but for some reason after the second attempt at loading it, it started working and I was able to move at normal speed.
Outside of the technical issues, it's a cute game and an interesting concept. The pixel art is quite good, and the game controls well once I was able to get it working.
EDIT: I tried the WebGL version under Firefox for Windows, and the player was able to move normal speed. So the slow movement only seems to happen under Linux for me for some reason? Hopefully that helps.
Well done to your team.
I don't know why you put the jump on space and not on the up arrow key ?
Felt hard on this
Overall really like it!
It's so well done, funny and just feels so.. whole!
It's amazing what you managed to do in this short amount of time!
The controls feel nice and smooth, graphics and sprites are beautiful and the topic is spot on!
Music and sounds really complimented the whole thing even more.
Really really enjoyed it. Also it was a decent challenge :)
After I figured out I could do a wall jump I was so hyped haha (Maybe also mention that in the tutorial,
unless you want for that to be a hidden secret or something?)
Anyway, nice work!
The ending cinematic had me laugh haha. so epic ;)
I rate your game 5/5 and hopefully you continue working on it? :)
The only real problem is the difficulty. I found the stash of food above the mama blob and that went some way to filling the bar but I couldn't manage to feed her enough no matter how hard I tried. I think I got to about 80% of the bar.
This game is absolutely fantastic, it just feels super fun and polished and complete. Throwing the food around is really fun, making them physics objects was an amazing idea!
I found the first water jump to be difficult because of the low ledge. If it was a little higher it would really help, especially for the beginning of the level.
We forgot to implement that! hahah.
It was part of the initial design to include that. Woops :stuck_out_tongue:
There is definitely The End Is Nigh / Super Meat Boy inspirations in both the character and the tiles with a goo state. The music fit nicely. I'm dissapointed at the movement; I hope that it is an issue with the web build and not something built into the game itself. All in all very cute! Thanks for sharing and congratulations on your entry!
- The music, up beat and high tempo just make me rush into action
- The slime as a character gives you this mental model of slippery => perceived fluid
- The control of the slime character itself: it accelerates pretty fast, it has a reasonable air time & control during air time, the almost immediate stop when release button.
- The visible "count down" knight
- The instant feedback of seeing mama (or should it be a child haha) grows instead of just a point system.
Other plus points to the gameplay:
- Hidden interactions: you lost stickiness to the wall once you "paint" it with your slime => make future run super tight in term of wall jump execution. I had many replay where i instantly go to the top left (challenging platforming sequence but worth it) and see how many trips can i make before the eventual slime disallow me to do so.
- Throw mechanic: i can technically go to the top, grab all the items, throw them down and then proceed to drop down to feed the mama. Make the game slightly more complicated in term of strategies. I.e i could make many short trip and enjoying the platforming or i could try a very challenging path but rewards with lots of food
I love the attention to details here! :thumbsup: I enjoy all the mini platformer games where it allows me to dissect & learn from the gameplay. Yours is one of them.
Well made though really enjoyed it, would love to see it beaten though haha!!
Great Job!!!
Thanks again :heartpulse:
The game was really fun, I enjoyed the different things I slowly learned my slime could do. The storyline worked well with the concept of the game, though not sure where all the food came from originally XD Maybe throwing in small animals and woodland creatures might have seemed like too much!
Great entry! well done!
Fun, tight platformer, super juicy, sounds and looks good, perfect all around, and also pretty new concept. Very good job for making it in a jam! :grin:
It's a bit difficult... I replayed it 5-6 times, but I wish I could've seen Slime Mama prevail :broken_heart:
overall, loved this, but i wish it would have been a little bit easier.
Well done!
Everything here looks and feels wonderful.
I was unable to defeat it despite several tries. I suspect I was missing something tactically... Took me a little while to realise just how far you could throw things, so I was being a bit inefficient initially. But even when I resolve that I still struggled to get past about half strength.