Bush two buttons by kailijan
Hello dear reader,
I am kailijan and this is my first Ludum Dare. My game is called "Bush two buttons".
I used Phaser.io - a javascript 2d-WebGL Framework - as a code base, which I haven't worked with before. This is also the reason for my game to be so short.
In the end I didn't produce the next blockbuster, but in my opinion the important thing is that I learned something new and may inspire some people with my ideas.
I hope you enjoy "Bush two buttons" anyway. If you do like the game's approaches, let me know and maybe I will continue developing it.
I am kailijan and this is my first Ludum Dare. My game is called "Bush two buttons".
I used Phaser.io - a javascript 2d-WebGL Framework - as a code base, which I haven't worked with before. This is also the reason for my game to be so short.
In the end I didn't produce the next blockbuster, but in my opinion the important thing is that I learned something new and may inspire some people with my ideas.
I hope you enjoy "Bush two buttons" anyway. If you do like the game's approaches, let me know and maybe I will continue developing it.
| Web | http://bush.team-franky.de |
| Source (const.js) | http://bush.team-franky.de/js/const.js |
| Source (main.js) | http://bush.team-franky.de/js/main.js |
| Original URL | https://ludumdare.com/compo/ludum-dare-34/?action=preview&uid=63837 |
Ratings
| Coolness | 32% | 1952 |
| Overall | 2.71 | 861 |
| Audio | 2.67 | 461 |
| Fun | 2.47 | 862 |
| Graphics | 2.47 | 782 |
| Innovation | 3.06 | 545 |
| Mood | 2.80 | 598 |
| Theme | 3.71 | 498 |
Feedback
rantt
14. Dec 2015 · 04:29 UTC
Pretty creative use of the 2 button theme. I'm not sure what I'm suppose to do after hitting the ? circle. It say press <- and space, where space fires a bullet but when it hits the grey thing it restarts like you lost. Anyway, congrats on finishing your first Ludum Dare :)
Move127
14. Dec 2015 · 15:47 UTC
It is fun and the two buttons give an interesting difficulty to a platformer. The hitboxes seem a little off.
floppya
14. Dec 2015 · 15:54 UTC
I think you interpreted the two button theme in a clever way. I've found that you can get the illusion of a more complete game if you include a menu state from the very beginning. It doesn't need to be fancy.
hexagore
14. Dec 2015 · 19:52 UTC
I couldn't get past the second stage, the monster kept killing me before the bullet reached it. :)
johntherobot
14. Dec 2015 · 21:12 UTC
Funny take on the two button theme. Lack of a menu and some of those kinds of details made it feel less complete, but I laughed when I made the bush jump.
Allthebees
14. Dec 2015 · 22:31 UTC
Really liked the feel of the game, the sound design works really well. Would definitely play more levels :)
JamesMowery
19. Dec 2015 · 03:55 UTC
Very nice try for your first attempt. I'd definitely work on expanding the "game" part of the game, but still pretty cool stuff for your first attempt.
LoneStranger
27. Dec 2015 · 17:15 UTC
I like the use of two buttons, changing it up as you progress. It would be fun to see more levels and more combinations.