Schrodinger and the Quantic Forest by Elrric
Help Schrodinger to exit from the enchanted Quantic Forest! Travel through dimensions to solve puzzles.
Programming
Isidro José Rodriguez
Adrià Ortiz
Alberto Salieto Gómez
Art
Macarena Vizuete
Audio song: patrickdearteaga.com



Ratings
| Overall | 430th | 3.767⭐ | 32🧑⚖️ |
| Fun | 517th | 3.583⭐ | 32🧑⚖️ |
| Innovation | 512th | 3.6⭐ | 32🧑⚖️ |
| Theme | 1114th | 3.3⭐ | 32🧑⚖️ |
| Graphics | 46th | 4.567⭐ | 32🧑⚖️ |
| Humor | 838th | 2.654⭐ | 28🧑⚖️ |
| Mood | 760th | 3.429⭐ | 30🧑⚖️ |
| Given | 4🗳️ | 2🗨️ |
Agree with previous comments, it's hard to aim.
I think you are not using a pixel perfect camera. Your game could be even better with it.
But it's already a great job :)
I would just say that's it's a bit frustrating to die, I would expect more checkpoints especially in a puzzle game. And the enemies are horrible to kill...
BUT this game is still a stunning entry, good job ! Felicitationes ;) !
I get how you tried to follow the theme gameplay wise. And I think there is quite a good idea there! Maybe better explanations are needed though.
Apart from that, the graphics are amazingly cute! Good job!
The enemies are a bit frustrating to fight - they're small and hard to hit, move quite fast, change directions on a dime, and they shoot without warning. I often tried to kill them while they were offscreen so I didn't have to worry about entering their range. It wouldn't be a big deal if you just fought a few throughout the game, but since a lot of the levels revolve around killing them over and over to change dimensions, it becomes somewhat frustrating to fight them repeatedly.
As a pixel artist it's a bit of a pet peeve for me that you used different pixel sizes for different assets, and some were scaled in uneven multiples so they looked distorted. I'd suggest picking a scale from the start and scaling every sprite the same way. The spritework itself is quite nice, though.
Overall, nice entry. Good work.
· I did the same enemy cheesing as @nardandas lol! I could use either some "tell frames" on the enemies, area attacks, or 360º aiming.
· The art was super CUTE! gz!
· I liked the music as well
· And last level was a bit tedious but I liked how it had a rule to follow to eventually discover and use to win.
So besides of that this was great entry! Nice job :)
Anyway, the game is really polished, the levels are interesting, and the art is beautiful, good job!