Kill the undead - keep her alive (for as long as you can) by Gaspar Laprida
Sniper killing zombies that are attacking an helpless victim. Keep her alive as long as you can.
Ratings
| Overall | 789th | 3.125⭐ | 22🧑⚖️ |
| Fun | 638th | 3.15⭐ | 22🧑⚖️ |
| Innovation | 890th | 2.8⭐ | 22🧑⚖️ |
| Theme | 187th | 4.025⭐ | 22🧑⚖️ |
| Graphics | 660th | 3.2⭐ | 22🧑⚖️ |
| Humor | 626th | 2.5⭐ | 18🧑⚖️ |
| Mood | 410th | 3.35⭐ | 22🧑⚖️ |
| Given | 1🗳️ | 6🗨️ |
I'm not sure about the zoom though, I didn't need it
Mouse controls do feel a bit weird. I thought I was the woman at first, so I was confused as to why bullets and aiming wasn't centred around her. I did read the description after, so it made sense once I found out I was a sniper. Perhaps more feedback in-game about your context as a sniper?
I also couldn't tell if the game was changing/getting more difficult as we proceeded. If that were implemented I'd definitely pay beyond 100 zombies
My idea was to protect someone but also be 100% independent from it, and not being able to control it. Thats why she won't face the mouse (also, it may seem as she is firing the gun). Maybe I need to explain that better in-game.
It wont get more difficult over time. Zombies will just spawn every 2 secs every time (even after you die, so if you stay for a while you can enjoy the zombie show around your corpse). I thought about protecting more than one person at once. What do you think about that?
I didn't need the zoom neither... it was something I thought it could be cool but then wasn't. Still I didn't removed it. (maybe changing the aim sprite for something more precise like a little red dot and framing the whole thing inside a sniper zoom view or something like that)
P.S: Maybe shorten the name down to just 'Kill the undead' or 'Keep her alive', as 'Kill the undead - keep her alive (for as long as you can)' is a bit too long :laughing:
A little fiddly with the camera, though. I accidentally shot the girl a few times.
The camera, shooting and movement felt like they were fighting against me the entire time.
+1 for the mouse being over-sensitive -- that in combination with the map having invisible edges made it a little hard to figure out what was going on with the controls. For me, the woman ran straight into a corner and then got trapped by the zombies -- but then, it was my job to keep her safe :smile:
I got to 50 zombies and then stopped
Controls feels a bit off, but that adds difficulty.
Starting menu is really cool.
Fun little game. Love that the persistence of the blood and bodies, although I think it caused some fps lag over time.
The way the camera moved made it a little awkward to aim too.
But the mouse movement is pretty clunky and unnatural. I would've liked it better if you just used WASD or the arrow keys to scroll the camera. It would probably be really easy if it was like that though. I kind of get it if you were trying to make the mouse movement finicky to sort of 'simulate the nerves', but since it's the main mechanic, it'd be nice if it was a bit...nicer?
The shooting noise sounds more like popping some bubble wrap. I feel like it could use a bit more of a kick to it.
All in all, not bad at all for such a short time span!
Good job.