Spin Attack by 1PunnyGuy44
how to play: spin attack is a turn based rogue like. each time you move your weapons will rotate in a around you 90 degrees. carefully plan your movements to defeat your enemies.
made for Ludum dare 47 in 72 hours 

| Youtube | https://squishyturtlegames.itch.io/spin-attack |
| Original URL | https://ldjam.com/events/ludum-dare/47/spin-attack |
Ratings
| Overall | 180th | 4⭐ | 23🧑⚖️ |
| Fun | 366th | 3.714⭐ | 23🧑⚖️ |
| Innovation | 37th | 4.25⭐ | 22🧑⚖️ |
| Theme | 903th | 3.526⭐ | 21🧑⚖️ |
| Graphics | 463th | 3.929⭐ | 23🧑⚖️ |
| Humor | 740th | 2.789⭐ | 21🧑⚖️ |
| Mood | 1064th | 3.15⭐ | 22🧑⚖️ |
| Given | 3🗳️ | 2🗨️ |
I have to say, I very much enjoy this game actually. A simple gimmick, let's go through the positives:
1) Ample difficulty at brisk pace. Unlike other games like Crypt of the Necrodancer, when enemies only 'move when you move', you get to take your time and absorb everything happening before making your next move - making it akin to action/strategy kind of genre. I do like it, and I think you executed it adequately well.
2) Good replayability potential. While I did not play the multiple characters available, I can see this having good potential in that regard. In the little time we have, its impressive you made do with that!
3) Honestly: amazing artstyle. It's cohesive, works well together, and you have a good hand at pixel art - knowing to limit yourself to small palettes really brings out the aesthetics of your game. I have much to learn from you.
Other things I think could do more good:
1) The music feels off occasionally. The tone doesn't sit well with me, could be subjective but I feel like I'd make that point.
2) Game does not feel as smooth/responsive/nice(?) to play is the best way I can desscribe it. While the game design is fine on its own, the moment-to-moment feel is a bit off here.
Nevertheless, I think this game did well - and as such, deserved such a fitting rating as well.
Some criticisms:
Its too easy to run out of health, and since its persistent it can feel unfair to me.
The enemies with multiple hit points feel annoying to me.
The order of the levels doesnt reflect there difficulty
Overall good job, barbarian OP
A couple critiques:
-I found it weird that there was a slight delay after your movement for when the enemies and everything else moved. I feel like it should just happen all at the same time.
-The hitboxes felt inconsistent when trying to attack at an angle.
-I didn't see a reason why the projectile enemies needed multiple hits to kill. Just made the game feel more tedious.
Cool concept for a game though. Can definitely see potential for something post jam.